SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-11-10, 02:16 PM   #16
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Hello BBW !

I´ve two little question:

1.) Do I need the MOD GWX 3 St Naz and Schluese V3 before I enable this MOD ?

2.) Have you Fix some issues with the GWX campaig layers (the aircover of the Bay of Biskay) from this Thread (see first Post from LGN1) ? http://www.subsim.com/radioroom/showthread.php?t=161308

Best regards,
Magic
__________________

Last edited by Magic1111; 03-11-10 at 03:28 PM.
Magic1111 is offline   Reply With Quote
Old 03-11-10, 02:42 PM   #17
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

ATTENTION!!! To all other new posters on this thread...

When leaveing port go 1 knt and 1 tc.

Use your Binocs and look around.

You won't believe your eyes. .. ....

SH5 Lookout!!! It ain't over.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 03-11-10, 03:46 PM   #18
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by FIREWALL View Post
First off... This mod is KICKBUTT...

Are those two little mods you bring up clicking F5 for Low-End computers ?
The Lite version will reduce both the traffic in harbour AND the traffic outside the red zone so yes will help lower end PCs
Esp at load time
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-11-10, 03:48 PM   #19
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Magic1111 View Post
Hello BBW !

I´ve two little question:

1.) Do I need the MOD GWX 3 St Naz and Schluese V3 before I enable this MOD ?

2.) Have you Fix some issues with the GWX campaig layers (the aircover of the Bay of Biskay) from this Thread (see first Post from LGN1) ? http://www.subsim.com/radioroom/showthread.php?t=161308

Best regards,
Magic
No you dont need that previous mod Magic1111
The new mod is all you need

And yes those Biskaya changes are in the campaign files of this mod
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-11-10, 03:51 PM   #20
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by bigboywooly View Post
No you dont need that previous mod Magic1111
The new mod is all you need

And yes those Biskaya changes are in the campaign files of this mod
Thank you for the Reply and the good news !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 03-11-10, 06:29 PM   #21
mengle
Seasoned Skipper
 
Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
Default

great mod BBW i love it

Last edited by mengle; 03-11-10 at 07:34 PM.
mengle is offline   Reply With Quote
Old 03-11-10, 07:11 PM   #22
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Great mod BBW. I see you sorted out the floating guy near the Willi locks.
TarJak is offline   Reply With Quote
Old 03-11-10, 09:47 PM   #23
codmander
Seasoned Skipper
 
Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
Default

WOW No need for mod enabler this mod goes in to stay!!! great job awesomely thought out ,,,chug chug train noises !!!!ship bells and sirens!! locks!!!ships everywhere!! trucks etc etc etc.. takes some seamanship to get out now great job and thank you
codmander is offline   Reply With Quote
Old 03-11-10, 10:15 PM   #24
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly View Post
The Lite version will reduce both the traffic in harbour AND the traffic outside the red zone so yes will help lower end PCs
Esp at load time
Thx BBW
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 03-12-10, 12:31 AM   #25
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Nice work BBW and company!

WB, I gotta say that I'm really looking forward to the integration of your modwork!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 03-12-10, 01:11 AM   #26
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

So this mod integrates "St Naz and Schleuse with extra ships V4", thus replacing it altogether?
JScones is offline   Reply With Quote
Old 03-12-10, 02:16 AM   #27
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by JScones View Post
So this mod integrates "St Naz and Schleuse with extra ships V4", thus replacing it altogether?
Yep replaces the former mod
Was gonna do a standalone but as St Naz and Schleuse needed updating for the locks no point
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-12-10, 02:17 AM   #28
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Cool. Thanks mate.
JScones is offline   Reply With Quote
Old 03-12-10, 08:31 AM   #29
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Quote:
Originally Posted by FIREWALL View Post
ATTENTION!!! To all other new posters on this thread...

When leaveing port go 1 knt and 1 tc.

Use your Binocs and look around.

You won't believe your eyes. .. ....

SH5 Lookout!!! It ain't over.
I recommend leaving your boat parked, hit F12 and then take a tour around each of the harbours. Some amazing scenes in some places people normally wouldn't think to look. These harbours are full of "life" and really creates a busy atmosphere. Cranes, rotating and moving along the wharves, trains, cars, trucks driving around. Opening and closing locks. This thing has got the lot.

Well recommended.
TarJak is offline   Reply With Quote
Old 03-12-10, 09:30 AM   #30
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default conflict beween GWX3 Wilmelmshaven.. and FM NewInterior ???

Hi BBW,

can it happen, that there is a conflict between GWX3 Wilhelmshaven... and FM NewInterior?

With a mod-list according to

OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
U-Boat Bases Map with New St Nazaire
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Rapt0r's Instruments V3.5
Rapt0r's Uniforms V2.0 [Black]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5

there is a CTD on a new patrol of an existing Wilhelmshaven-campaign. Same, when I activate your mod as fourth mod before Anvarts mod.

When I deactivate your mod, there is no CTD and everything is ok.
When I take out FM NewInterior and activate your mod, everything is ok too.

Regards
Nuss
Nuss is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.