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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2008
Posts: 14
Downloads: 2
Uploads: 0
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Thanks lads
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#2 | |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
Uploads: 0
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AVGWarhawk wrote
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Or am I just a victim of ancient imperialist flannel? |
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#3 |
Ace of the Deep
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Use the "Depth under keel" to figure how deep you can go. It's an active 'ping' so don't use it if destroyers are nearby. I find 40 to 50 feet is safe even in the shallowest waters on time compression. Plus the observation periscope sticks out enough to spot any aircraft during the day.
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#4 |
Navy Seal
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Many of the older pre war skippers followed the pre war doctrine that most used well into late 42 and into 43 of running submerged during daylight when in patrol area or near Japanese airbases and running on surface at night to recharge batteries.This made subs a slightly mobile minefield and targets had to come to you.New breed of skippers decided to run on surface, using radar and diving for attack or evasion.If a plane came along, they would dive, then surface a few minutes later.This proved much more effective in finding ships and extending patrol time since there was less recharging of batteries.Recharging batteries uses fuel, esp in the game.
Unfortunately the devs did not give us four engines as fleetboats really had, you have two but are labeled 1 and 3 and 2 and 4 in the game, but they are just two engines so cant run 15 knots to patrol area, then have plenty of fuel to stay on coast.In mods like TMO ahead standard will give you 10 knots, best speed. |
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#5 |
Ace of the Deep
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I find, early in the game, that if you get two planes incoming on radar then it is Zero's. Those are tough and it's better to dive. A lone one is usually a Betty. If I'm in a rush, I dive to 40'/45' until it's past. Otherwise I take control of the AAA gun and give it hell. If I don't destroy it, I at least send it off in flames!
![]() If you get a good gunner crewman though, it's fun to watch him kill it from the bridge.
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#6 | ||
Swabbie
![]() Join Date: Aug 2008
Posts: 14
Downloads: 2
Uploads: 0
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I spent a tense few minutes trying to decide whether or not I was going to run into a large rock on the sea bed. I was studying it from all angles as the sub swam closer and right up until the last second I couldn't decide whether or not I was going to get my whiskers through! In the end I got by by the merest squeak, but subsequently I wonder if the rocks actually do pose a simulated danger anyway, since I must have passed many more large ones when I wasn't watching and I can't have been lucky every time. A lot of the water in the latter part of that mission is shallow and three or four times I found myself diving to periscope depth on the report of a plane. I wondered whether periscope depth would be deep enough to hide me to be honest, but using my cheating external view ( I do love my external views) I went as high as I could and found that I couldn't see the sub. Of course whether it follows that the simulated plane couldn't either...well that'd be another matter I guess. But that said, I'd have to admit I couldn't see the plane either, although I could hear it. I managed to make it to the objective relatively unscathed though and the spy was safely put ashore in his rubber raft. I say "relatively" because I did have a small dent in the hull I think, due to my own stupidity. During one of those shallow plane avoiding dives I got a message and instead of pressing "M" to read it, I instinctively hit "C" as in "communications" (at least in my head!) which of course is Crash Dive!! By the time I'd countermanded the order (Belay that crash dive order ya scurvy dogs!!.. Ok..so no idea why my American Sub Commander just stepped out of Pirates of the Caribbean. ![]() Actually I didn't manage to work out how to turn them off at all and they happilly showered my charts from that point until the end of the mission. I decided assigning a repair crew might be the thing, but I couldn't seem to find anything broken to fix. But on the plus side it was rather atmospheric... until for some reason I got Gene Kelly "Singing in the Rain" stuck in my head and that just ruined it! Quote:
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#7 | |||||
Ace of the Deep
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![]() Once my cat jumped up on my keyboard while I was evading depth charges and launched decoys which got the dd's off my tail! Good Kittie, I gave her a promotion from "Nice Kittie" to "Good Kittie" and issued extra treat rations! ![]() I haven't thought of launching decoys for years after playing so many multiplayer games in SH2/DC where it won't fool the human players. ![]() Quote:
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#8 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 |
Lucky Jack
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early chart for subs:
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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