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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hey all,
I'm running SH3 with GWX Gold and OLC Gold on XP, and I'm running it to problems when I try to lock either of the scopes onto a target. It will stay locked for a couple of seconds, before unlocking itself. This makes it difficult to do much of anything, and I would be extremely grateful if anyone knew why this was happening. Thanks in advance, Wibbs |
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#2 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
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You're too far away for the visibility conditions. Get closer / find better weather, and it'll stay locked.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#3 |
Chief of the Boat
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It is meant to behave that way to simulate the rocking of the boat and the wave behaviour. As you get closer it will eventually maintain the 'lock'
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#4 |
Sea Lord
![]() Join Date: Apr 2007
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It is possible to lock ships that are "invisible". You can even lock ships that are 15,000KM away.
If you do this, it will hold the lock for a few seconds, then drop the lock. Bad weather can do this for ships much closer. You can lock up ships that are invisible (or even just barely visible), but you will lose the lock if the game thinks you can't actually see it. |
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#5 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
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close to within 5000 meters and you should be able to keep the vessel locked
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#6 |
Eternal Patrol
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I've fallen into the habit of not even trying to lock it until the ship is close enough for a positive identification.
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#7 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
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I rarely lock onto a ship, because I usually aim for the very bow compartment or the very stern compartment. Knowing my luck, 99% ocf the time it hits amidships anyways.
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#8 |
Fleet Admiral
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Technically locking is ahistorical which is why it is the way it is in GWX.
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#9 |
Stowaway
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You can also loose Lock if a ship changes it's Aspect to you.
"Now you see me. Now you don't". |
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#10 |
Stowaway
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Thanks for all your replies - it makes a lot of sense now I come to think of it.
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#11 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Chief of the Boat
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Best enlist an octopus as a crewmember then
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#13 |
Machinist's Mate
![]() Join Date: Sep 2007
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Clear weather and day, wind almost zero, almost no rocking, light cruiser little more than 6 km away and can be easily ID - its Fiji class CL with 3 escort destroyers and...
...cannot lock! It keeps dropping. Did it closer than 6kmm and they saw p-scope, DD's rushed to me, light cruiser did turn away, and i had to submerge. Come on! I can't lock it cause they are too far for ID while they can id my periscope?! Not realistic at all! On same time i can lock in pitch black night or in heavy fog and sink a ship without seeing it with eyes! ---- I cannot give a computers target parameters that way, i can only guess-shoot and pray it hits...It won't. i know. |
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#14 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
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...Probably had alot to do with why you were spotted. I prefer anything but perfect weather for my attacks. Noise is always a factor too - made approaches myself that were just a little bit too noisy and spooked my prey long before I was in a postion to shoot.
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#15 |
Hellas
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if you want your peri to lock (and don't...unlock) to further than 5km ,open (with s3d) the sensors.dat and in there go to periscope----->sensordata and set PreciseRange=8000 and MaxRange=9000
that way ,your peri will stay lock till 9km (users of NYGM don't have to do this...it is allready done by the supermod)
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