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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Swabbie
![]() Join Date: Mar 2010
Posts: 12
Downloads: 25
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It appears that I paid for something that I cannot use at any time that I like. I am really furious!
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#92 | |
Eternal Patrol
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When SH4 was released I was out of work and homeless. As soon as I had some money I bought a copy just to support the genre and the only company making the game I wanted to play. It was almost a year before I actually got to play it. When SH5 was being touted I wasn't sure if I would be able to play it either, and, in spite of some of the bad impressions being garnered around the community, I came out and said I would buy it no matter what. So now they've released it and I won't ever get to play it, because when I don't have enough money to spread around the first thing to go is the internet connection, which to me is a luxury. I can always go to the library to get online, which is where I am now. So I haven't bought the game. Why? If I couldn't play it because my PC wouldn't run it, that's nobody's fault but mine, and I'd buy it anyway. But I can't play it because UBIsoft says I don't count. Nor does the customer who vacations in a remote place and likes to play sometimes. Nor can the customer who plays on his laptop to while away a long flight. Constructive suggestions? Please stop treating good customers who have been faithful for years in such a dismissive manner. Why should I support this kind of disrespect? And I'll ask the same question of you: HOW ABOUT SOME EMPATHY?
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“Never do anything you can't take back.” —Rocky Russo |
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#93 |
Stowaway
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Disk authentication is pointless, and can be beaten with a simple virtual drive or nocd cracked EXE.
The only way for DRM to be effective is to intrude. If its not intrusive about weither your game is real or not, or you just register once and its over, its easy to defeat. |
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#94 |
A-ganger
![]() Join Date: Feb 2010
Location: Florida
Posts: 78
Downloads: 3
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Bravo Sailor Steve. I completely spaced out on the traveling deal. I travel for work, and I take my personal laptop so I can be entertained while away from home. Hotel WiFi is crappy at best. I guess im in your boat as well, as I wouldnt even be able to play SH5, even if I didnt disagree with this DRM.
Oh well, hopefully all the articles on the internet will help Ubi come to a better conclusion of what its customer base wants. /S Apache312 |
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#95 | ||
Sailor man
![]() Join Date: Oct 2005
Posts: 46
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The game is fully functional without an internet connection because, apparently, the developer team never intended it to be dependent on one and didn't design it this way. It was just an afterthought by UBI that was slapped on before release. Quote:
This post hits the nail on the head. All these piracy and DRM issues are mainly an excuse to stop making quality PC games. Even if there was no piracy, PC games are usually more complicated than console games, or at least the PC platform gives them the potential to be. That means they take longer for the developer to make, but they also take longer for the player to finish, they have some replayability and they can also be gifted, loaned or resold. What does that mean? That in the time you paid $40, have finished a single SH5 campaign and are getting to ready start your second career, a console gamer might have gone through 3-4 separate titles of $40 each. That's the real deal here guys and i'm glad that people in the sim genre like Oleg Maddox understand it and openly state that for a simulator to succeed you need a good product and loyal fans (that means good support), instead of artificial fiery hoops tacked onto the release which legitimate buyers will have to jump through while fighting a bear with one hand tied behind their back before the game actually lets them play ![]() It's sad to have developers that strive to advance this hobby and then have their efforts destroyed by the publisher's whims or delusions of grandeur. See for example Rise of Flight, same story. Limited content, online DRM (i think that even now with the offline SP patch you can't fly the campaign unless you're online, just the single missions), micro-payment model and all that because the team ran out of money and had to rely on some investors, who naturally want a fast return of their invested money. In a perfect world our games would be distributed and published by companies with a sim-heavy background and i bet they'd do really well too. Imagine a handful of companies like the Maddox team or Aerosoft having the publishing rights for 90% of the simulator titles. They know how hard it is to make a good one, they are not afraid to delay the release if that means a more complete product but most of all, they know that the money with simulators is not the impulse buyer, but the long time fan. These are not your weekly distractions, they are games that keep being played for as much as a decade. Good support, nifty after-sales incentives to own an original version and a steady stream of improvements and you're going to make enough money to not only stay afloat as a company, but also fund your next project for some years (exactly what happened with IL2 funding the development of the next sim series starting with battle of Britain). The question is who's going to bother. The answer is obviously companies that already have a simulation background and not the jack-of-all-trades megacorps who aim mostly at "firework" products (5-6 months of immense sales and gameplay, then the game gets totally forgotten). |
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#96 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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#97 | |
Swabbie
![]() Join Date: Mar 2005
Posts: 6
Downloads: 30
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Secondly, intrusive copy protection is equally pointless. It can always be cracked in the end and only temporarily delays the inevitable. On the flip side, as has been stated a number of time, it makes life difficult for legitimate users and doesn't affect pirates one iota. How is that effective copy protection when it positively encourages people to pirate the game in order to get the best gameplaying experience? |
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#98 | |
Stowaway
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As stated above, now even when pirates get SH5 running, they run into trouble when they try to save, or start a new mission, or do something. So far its working perfectly for me, and perfectly as DRM. Of course problems exist but this forum is no more a fair representation of the silent hunter community than Fox news is of american politics and journalism. Its a self-feeding machine of rage and peer gratification, the perfect example of preaching to the choir, any dissenting voices are shot down as interns and idiots. DRM DRM DRM! UBI UBI UBI! OUTRAGE AND BOYCOTT. |
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#99 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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#100 | ||
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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![]() ![]() It's working perfectly for me too. (OSP, not bugs). Quote:
![]() As I said, it's useless to argue, you're wasting your time! ![]() |
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#101 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
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@ OP disagree on all points, except your first.
Re. More expensive niche products. http://www.heatvisionblog.com/2010/0...-logorama.html In other parts of the world you can produce several game titles with these assets. They allocate it to some Oskar winners for doing a 20 min advertisement for their "F-16 On Legs" shooter franchise. I can see Ubi catering the casual games/console markets - but let's leave it at that.
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![]() The idea that a company with more negotiating power over its customers will cut them a better deal is just bizarre. Mad Science spawns Evil Fiend: http://www.youtube.com/watch?v=dkTZTzsYoZs |
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#102 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
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I thought this picture would be very relevant to our conversation. Yeah it's about movies, but the point stands. Enjoy.
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#103 | |
Watch
![]() Join Date: Feb 2010
Location: United States of TEXAS!!!
Posts: 25
Downloads: 1
Uploads: 0
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Really. Sell a lot of insurance with that attitude towards customers?
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Always remember to pillage THEN burn... |
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#104 |
Stowaway
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Pirates are the problem, customers become the problem only when they form an argument without knowing all the facts, and that misinformed argument becomes a movement.
Customers are always right, and can never be pirates. Not all users of Silent hunter games are customers Even if piracy didnt exist, it still takes more time and money to make a game than it did 5 or 10 years ago, but we expect to pay the same amount. Or do you think the same effort went into Aces of the Deep as did Silent Hunter 5? If i'm wrong correct me, but didnt they cost roughly the same, despite you getting much less game for your money? Denying that bigger teams of people ($$Expen$ive$$) are needed to make these newer, more complex sims flies in the face of simple common sense, and i dont know how else i can convince you of this. To not lose money due to expending more resources to make "bigger" games, they need to give you less product for the same money, or the same product for more money. More product for the same money means more money in the pockets of the consumers, which is not where it belongs from a business perspective. This is before you even begin to get to the issue of piracy, which due to simple GUI programs and the fact that most of us dont have 14.4K modems anymore, is more rampant than it used to be. |
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#105 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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It is just business and they have made a terrible business decision based on emotion instead of profit. At least we know they are not Ferengi! Rip |
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