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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Quite an annoying problems since I would not want to start playing campaign before getting these mods working.. |
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#2 | |
Commodore
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I'm out of suggestions. The only thing left I can think of is to make sure you activated the mods in JSGME, ie move them from the left window to the right. Silly, but I can't think of anything else.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 | |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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![]() Thanks anyway for your effort to help the best you can! Last edited by Crécy; 03-10-10 at 12:20 PM. |
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#4 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 2
Uploads: 0
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Ok, i haven't attempted to install any mods yet. i've been looking since release.
I want a better AI, a way to check the depth under keel, and a way for ships to actually sink and not drift at 0 knots for 2 days and nights while fully engulfed in flames. What would you guys suggest? I've been hesitant about downloading mods 'cause i'm concerned with balance. I haven't played SH5 since i realized i can't be found and depth charged when i'm 20 meters beneath the waves going ahead flank. |
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#5 | |
Commodore
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I thought of one more thing you can check. Pick a couple of files in various mod folders and compare the time/date on them with the ones in your SH5 data folder. If they're the same, the mod did install properly. If they're not, they installed somewhere else. Do a search for the filenames and see if you can find where they went.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#6 | ||
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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