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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |
Swabbie
![]() Join Date: Mar 2010
Location: United States
Posts: 5
Downloads: 0
Uploads: 0
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![]() Quote:
I am not pretending to be a game programmer or to know much about game development but my idea of a perfect simulator would be an open model, where developers and modders work together. The developers should create a basic simulation that would appeal to a larger audience. For example, instead of developing a submarine simulation, they should develop a martime warfare simulator with basic functionality for most platforms available in the sim. A working destroyer, sub, airplanes, and even merchant shipping. The modders then would use a released SDK and open programming hooks into the sim (LUA ???) to develop much more technical accurate models that are more interesting to the hard core sim gamer. This approach would lead to lower development costs and larger community participation. Well, it's not like this model is anything new and it might not even work because most gamers expect a finished and polished product, which is quite obvious in reading the forms here. |
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