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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I really dont understand the targetting system at all, and the manual is useless- how on earth does one find out?
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#17 |
Swabbie
![]() Join Date: Apr 2006
Posts: 7
Downloads: 69
Uploads: 0
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I'd really like the old targetting system back!!!!!!!!!!!!!!!!!!!
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#18 |
Seaman
![]() Join Date: Oct 2009
Location: Flagstaff, AZ
Posts: 31
Downloads: 52
Uploads: 0
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I for one at least want an indicator that tell the torpedo's gyro angle.
And sombody please port Magui's SH3 GUI over to SH5 ![]() Baby steps, baby steps. |
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#19 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I am glad it is not too easy, just wish I knew how it works!
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#20 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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well and the stademeter is completely messed up...where do i take range from? oh i dunno lets play enny meeny miny moe to find out!
one destroyer i use the mast (which i cant see too well anyways because its very hard to see with the current system) and get an estimated speed of 9 knots (which was wrong anyways) and the next i use the same point and get a speed of 79 knots ![]()
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#21 |
Swabbie
![]() Join Date: Apr 2006
Posts: 7
Downloads: 69
Uploads: 0
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And it is possible to increase the numbers 1-2-3 in place to make 1-2-3-4-5-6-7-8 ????
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#22 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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Webster you can still point and shoot,just tell the weapon officer to turn the TDC OFF
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#23 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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its that easy is it
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#24 |
Sailor man
![]() Join Date: May 2009
Posts: 46
Downloads: 177
Uploads: 0
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Agreed guys I'm having more luck with the deck gun
![]() ![]() Ringy. |
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#25 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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#26 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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thanks gato 76
im used to the old tdc |
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#27 | |
Swabbie
![]() Join Date: Nov 2009
Posts: 12
Downloads: 28
Uploads: 0
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![]() Quote:
So when I choose manual targeting from the options and then turn off TDC I get sh3/sh4 style auto targeting where i point and torpedo (magicaly) hits the ship where my periscope points? And when I turn manual targeting off from the options and turn off TDC I get this stupid connect the dots minigame? Edit: I tried switching to manual targeting and I still get connect the points auto targeting, so what did you mean? Last edited by szultz; 03-10-10 at 01:06 PM. |
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#28 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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As soon as you tell the weapon officer to turn off the tdc lock on the target and u will see those realistic icons,the red yellow and green triangles on the periscope,just fire away
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#29 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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Nope,this is not working,from tutorial i saw by malkuth 74,you must connect the dots 1 to 1 of the ship for close distance 2 goes for medium and 3 for long and by long i mean 1800m HEHE.
Triangle is useless. In Sh3/4 you simply can point on the specific part of the vessel and los eel,thats it. |
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#30 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Does indeed turn yellow and green but not hit anything using the green
Doesnt marry up with the dots when have tried it Get better results with DG but wont be able to use that forever ![]() |
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