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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2002
Posts: 164
Downloads: 0
Uploads: 0
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Sounds pretty sweet, actually. In some ways, even the "100K needed to sink" make somewhat realistic sense since that simple seems the game's way of saying "We're gonna remove your command over our previous U-Boat if you can't make the cut."
Does in fact sound pretty good, especially if it's as dynamic as it seems (AI reacting to player patterns). And the visual presentation of the campaign also looks neat. This thing does have a lot of potential when the modders and a few patches are over it. |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Yeah, I was a tad bit disappointed by the arcadeish "sink 50 000/100 000 tonnes all by yourself" bit, too. I was so sure it would be a collective thing, and that there'd be some sort of counter that rose as allied subs and Luftwaffe planes "sunk" other merchant ships, and you got to do your part or something. But as you said, nothing modders can't fix.
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#3 |
Navy Seal
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Yeah, I really hope the campaign tasking is improved and the grid-system re-introduced into the game later. It has a lot of potential here. I really wish the campaign be built more around WHAT you sink rather than how much per se - tonnages should matter at some points, but given that you are playing a war that will inevitably be lost, I would rather see branches in career path rather than war progress in general modeled more thoroughly.
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#4 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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Sounds good at least... it all depends on how it's implemented ofcourse.
I'm still not buying SH5.. the game needs to be good 1st (moslty bugfree so I think patch 1.4 minimum, compared to SH4). DRM is another thing dunno if that is a dealbreaker. But cause I'm at work and recession struck (meaning i got time to spare). I'm pretty much lurking around here. Checking out all the sections I suddenly I saw the word MISSION. tnx for answering my questions, I don't think 1 sub (specially a type 7) had that much influence on the war. As a whole they did. The way we decimate a convoy for excample is rediculous to say the least. again tnx for answering (another 5min closer to end of day ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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You shouldn't write off SH5 in any way, it'll be a great game once the patches and mods are in. Sure, it's bug-ridden now, but over time we'll fix it. Sure, it's unrealistic, but that's what mods are for. Keep checking back.
Despite its flaws and arcade-ish nature, I'm surprised by how much I'm enjoying this game, and I see huge potential here, especially with the many editors they've given us. Oh, and there's already many good mods out that fix some of the most apparent problems with the game.
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Last edited by Safe-Keeper; 03-10-10 at 12:48 PM. |
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