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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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Hi all,
Just wondering is anyone knows whether we can upgrade the sub later on in the game? Also Im hoping modders will change the beginning of the game so one can pick base, starting date as in Sh3/4. I really dont like the pushed feeling on the intro/tutorial and then having to be based out of Kiel, instead of Wilmshaven. |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Type IV ? I only know of types II, VII, IX and XXI. But so far there are only Type VII subvariants in this game
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#3 |
Admiral
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The game is already open for modders to add extra sub types....
The game is already open for modders to extend the war beyond 43.... Unfortunately we need to the modders to like the game before they will do mods
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#4 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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#5 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I got it and I like it, but I'm having trouble adapting to the new editors. It kinda puts you in your place, just finished up the Narwhal, piece of cake. Now I can't really do anything yet. I am hoping to start making mods here in a few once I get done with initial playing and sorting out how to work what.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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