![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: May 2007
Posts: 10
Downloads: 108
Uploads: 0
|
![]()
That's good, vonce1, don't abandon the ship. Waiting good times.
|
![]() |
![]() |
![]() |
#2 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 0
Uploads: 0
|
![]()
sink you son of a bitch! sink!
![]() |
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
Downloads: 29
Uploads: 0
|
![]()
a good one; I'll have to try this sometime
![]()
__________________
|
![]() |
![]() |
![]() |
#4 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 0
Uploads: 0
|
![]()
It doesnt work, that ship is just way too heavy.
You can point it at other ships and try to ram them though. But I havent been sucessful with that, the collision system for the AI is too crafty, they get super agile and move out of the way defying physics ![]() I call it manual heavy torpedos, they move much too damn slow though. ![]() |
![]() |
![]() |
![]() |
#5 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
|
![]()
Three torpedoes set to run 7.5 meters deep... Magnetic influence fuse. One in the middle, two in the stern portion of the ship. They all sink this way (sometimes it takes few minutes).
__________________
...Sinking deeper into the cold, dark oceans of life ![]() |
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: May 2007
Posts: 10
Downloads: 108
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
|
|