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Old 03-08-10, 09:21 AM   #346
Anvart
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Quote:
Originally Posted by Reece View Post
DD OH 3.09 did have a fix for the conning tower: DD_OH_V3.09_ConningDeckCam_Fix_20091216221109.7z
Don't know if this is it, otherwise earlier versions caused a problem similar to your description where the conning tower camera view was way above the boat, this had to do with Anvarts Flags mod & required using S3D to give a new ID to nodes 199 and 201 in Anvart's Turm7b_1_hd.dat. Hope this is of some help.
Hey, Reece...
Do not confuse people...
199 and 201 nodes in Turm7b_1_hd.dat in DFant_Flag_2010 and DFa_UpDnRot_Flags_fin2 mods have no crossed identifiers... with DD OH 3.09...
...
And what relation the height of conning cameras to identifiers of flag-mod objects has?
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Last edited by Anvart; 03-08-10 at 09:44 AM.
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Old 03-08-10, 09:46 AM   #347
JohnnyBlaze
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Quote:
Originally Posted by DivingDuck View Post
Moin,

@JohnnyBlaze:
I´m just running some tests with the captain´s bunk camera. As I reckon nobody really needs it, I´ll convert it to a non-stabilized free cam. The floor click will than again lead to this free cam.

Regards,
DD
Sounds good

Will it work the way that if you move the freecam lets say in front of a periscope, you click the scope and then you click "back" the freecam is in front of the periscope?
So it doesn't reset the camera position if you switch out of the freecam.

Make any sense?

That's basically the only thing I worrie about

Thanks
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Old 03-08-10, 11:33 AM   #348
V-Modifications
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i have thought about the missing node in the 'NSS_Uboat7_CR.cam' of this mod, because i use 'FM30_UpDown_final' and 'DFant_subFlag_2010' too.
then the missing node is:

SH3+GWX3+FMI1.0+FM30_UpDown_final+DFant_subFlag_2010
(274-275) <-would be the order from orginal RadioRoom
Tooltip = 1852
Command =
Param = 0
Hide = True
AllowSelection = False
Link = 0x0000000000000000
CameraList = [0]


link (+FM30 Fix)


and only
SH3+GWX3+FMI1.0
(274-275)
Tooltip = 1852
Command = Radar_toggle_on_off
Param = 0
Hide = True
AllowSelection = False
Link = 0x0000000000000000
CameraList = [1]

[0] = RadioView

link

just have made some tests
The Back to Windows happens only by using the 'FM30_UpDown_final' Mod, but its not a bug of the 'FM30_UpDown_final' Mod. (Try it 1943 st.naz VIIC with fumo30)
The missing node have no influence on 'open hatch Mod 'or Fm_NewInteriors (maybe they dont use it) And there is no difference with the missing node!

there is one way to have no Back to windows with the missing node too, by using the 'NSS_Uboat7_RR.cam' from 'FM30_UpDown_final' on the Open Hatch or Interior Mod. But then a lot of nodes are 2x in the game - nearly all nodes from the rr.cam exept the one

same bug are in NSS_Uboat9_CR.cam from Open Hatch Mod too

here is a fix (GWX3+OpenHatchMod)

and a OpenHatchMod+FM30_UpDown_final fix

Last edited by V-Modifications; 03-08-10 at 07:45 PM.
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Old 03-09-10, 07:14 AM   #349
DivingDuck
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Moin,

@Reece:
IIRC the conning deck cam fix did only feature small changes to the *.cam file. Switching the 'AllowSelection' from 'True' to 'False' keeps the camera on deck instead winding up high above the boat.

@JohnnyBlaze:
right clicking the mouse when in periscope view is not possible. But AFAIK there are some GUI mods that use 'NumPad+0' to go back to previous cam.

@V-Modifications:
have not had any CTD so far. I´ll check into the matter.
By mistake the CR.cam file that was destined for the fix for Anvart´s FuMo mod found its way into the base FM_NI. Therefore everybody now has the fix enabled by default and can not use the lever to toggle the radar on/off. Use 'SHIFT+R' / 'CTRL+R' instead.

Regards,
DD
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Old 03-09-10, 07:42 AM   #350
Reece
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Quote:
Originally Posted by Anvart View Post
Hey, Reece...
Do not confuse people...
199 and 201 nodes in Turm7b_1_hd.dat in DFant_Flag_2010 and DFa_UpDnRot_Flags_fin2 mods have no crossed identifiers... with DD OH 3.09...
...
And what relation the height of conning cameras to identifiers of flag-mod objects has?
I wasn't sure what other mods he may have been using to have the camera acting in a similar way!
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Old 03-09-10, 11:27 AM   #351
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Quote:
Originally Posted by DivingDuck View Post
Moin,

@JohnnyBlaze:
right clicking the mouse when in periscope view is not possible. But AFAIK there are some GUI mods that use 'NumPad+0' to go back to previous cam.
Regards,
DD
Hey, DD!

Yes I know you can't right click in the periscope view. I have the back command set as numpad+0. The point was that it would actually work the way I said?

Thanks
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Old 03-09-10, 01:46 PM   #352
Kapitän
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@ DD: Hi, I activated "DD_OpenHatch_V3.09" onto LSHIII_4.0.

Everything seems to be working fine, except, that when I click on the 1WO, the camera switches to an overhead view and only be returned to the regular view, by restarting the game.

I inserted two screen shots to this post, perhaps, you can give a tip.

Thanks, Kapitän




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Old 03-09-10, 02:03 PM   #353
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Quote:
Originally Posted by Kapitän View Post
@ DD: Hi, I activated "DD_OpenHatch_V3.09" onto LSHIII_4.0.

Everything seems to be working fine, except, that when I click on the 1WO, the camera switches to an overhead view and only be returned to the regular view, by restarting the game.

I inserted two screen shots to this post, perhaps, you can give a tip.

Thanks, Kapitän


Moin !

Bitte diesen Fix: http://www.mediafire.com/?2mhnw1omoiz NACH dem OH-MOD V3.09 aktivieren und alles wird gut !

Viele Grüße,
Magic
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Old 03-09-10, 04:13 PM   #354
Kapitän
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@ Magic1111: Alles ist gut - danke! Does this mod work only on the VII-typ boat or also, on the II-type boat?
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Old 03-09-10, 05:29 PM   #355
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Quote:
Originally Posted by pabbi View Post
Originally Posted by Anvart
Edited:
-------------------------------
EditBin For SH3 WinXP 32-bit... (need edited Boot.ini):
http://msdn.microsoft.com/en-us/libr...hf(VS.80).aspx

EDITBIN [options] [files]...

EDITBIN.EXE /LARGEADDRESSAWARE SH3.EXE

D/L link:
http://www.mediafire.com/file/ggjmvtotoe1/EditBin.7z

It's full complect!
editbin_SH3.bat, editbin.exe, link.exe and mspdb80.dll

Unpack, copy to EditBin folder sh3.exe file and run editbin_SH3.bat...
Attention! editbin.exe does not create "backup" file...

Still no go Not sure if i did it right
Downloaded from mediafire.com
so i will need step by step info.

Ok take 3

were do i unpack it to.
do i then copy sh3.exe file to editbin folder and run editbin_sh3.bat.
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Old 03-10-10, 03:52 AM   #356
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I agree the quality of Anvarts intructions is more like a note to yourself, rather than detailed intructions for community. I can also hardly understand what does he want to say in the first part of the message though..
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Old 03-10-10, 04:15 AM   #357
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Anvart relies on translations...so many things he post are lost in translation.

But it's still good enough to give people the basic idea!
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Old 03-10-10, 04:38 AM   #358
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Quote:
Originally Posted by Indietro View Post
I agree the quality of Anvarts intructions is more like a note to yourself, rather than detailed intructions for community. I can also hardly understand what does he want to say in the first part of the message though..
Have patience young grasshopper, if you can't get the gist of it just PM someone, He tries very hard with his English, if it was me I would give up, I tried learning another language .... taint easy!!
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Old 03-10-10, 05:58 AM   #359
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Quote:
Originally Posted by Reece View Post
Have patience young grasshopper, if you can't get the gist of it just PM someone, He tries very hard with his English, if it was me I would give up, I tried learning another language .... taint easy!!
Of course you know that this does not change the fact that with current explanation we have of how to, some or more than some users are still left with question marks above their heads. So if you understood what Anvarts had in mind with his instructions pls feel free to share it in more understandable way.
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Old 03-10-10, 06:21 AM   #360
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As a friend once said to me - 'I speak all languages, because I sir, am fluent in Babel Fish'.

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