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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Do not confuse people... 199 and 201 nodes in Turm7b_1_hd.dat in DFant_Flag_2010 and DFa_UpDnRot_Flags_fin2 mods have no crossed identifiers... with DD OH 3.09... ... And what relation the height of conning cameras to identifiers of flag-mod objects has? ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-08-10 at 09:44 AM. |
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#347 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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![]() Will it work the way that if you move the freecam lets say in front of a periscope, you click the scope and then you click "back" the freecam is in front of the periscope? So it doesn't reset the camera position if you switch out of the freecam. Make any sense? ![]() That's basically the only thing I worrie about Thanks ![]()
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#348 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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i have thought about the missing node in the 'NSS_Uboat7_CR.cam' of this mod, because i use 'FM30_UpDown_final' and 'DFant_subFlag_2010' too.
then the missing node is: SH3+GWX3+FMI1.0+FM30_UpDown_final+DFant_subFlag_2010 (274-275) <-would be the order from orginal RadioRoom Tooltip = 1852 Command = Param = 0 Hide = True AllowSelection = False Link = 0x0000000000000000 CameraList = [0] link (+FM30 Fix) and only SH3+GWX3+FMI1.0 (274-275) Tooltip = 1852 Command = Radar_toggle_on_off Param = 0 Hide = True AllowSelection = False Link = 0x0000000000000000 CameraList = [1] [0] = RadioView link just have made some tests The Back to Windows happens only by using the 'FM30_UpDown_final' Mod, but its not a bug of the 'FM30_UpDown_final' Mod. (Try it 1943 st.naz VIIC with fumo30) The missing node have no influence on 'open hatch Mod 'or Fm_NewInteriors (maybe they dont use it) And there is no difference with the missing node! there is one way to have no Back to windows with the missing node too, by using the 'NSS_Uboat7_RR.cam' from 'FM30_UpDown_final' on the Open Hatch or Interior Mod. But then a lot of nodes are 2x in the game - nearly all nodes from the rr.cam exept the one same bug are in NSS_Uboat9_CR.cam from Open Hatch Mod too here is a fix (GWX3+OpenHatchMod) and a OpenHatchMod+FM30_UpDown_final fix Last edited by V-Modifications; 03-08-10 at 07:45 PM. |
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#349 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Reece: IIRC the conning deck cam fix did only feature small changes to the *.cam file. Switching the 'AllowSelection' from 'True' to 'False' keeps the camera on deck instead winding up high above the boat. @JohnnyBlaze: right clicking the mouse when in periscope view is not possible. But AFAIK there are some GUI mods that use 'NumPad+0' to go back to previous cam. @V-Modifications: have not had any CTD so far. I´ll check into the matter. By mistake the CR.cam file that was destined for the fix for Anvart´s FuMo mod found its way into the base FM_NI. Therefore everybody now has the fix enabled by default and can not use the lever to toggle the radar on/off. Use 'SHIFT+R' / 'CTRL+R' instead. Regards, DD
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#350 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,771
Downloads: 171
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Sub captains go down with their ship! |
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#351 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Quote:
Yes I know you can't right click in the periscope view. I have the back command set as numpad+0. The point was that it would actually work the way I said? Thanks ![]()
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#352 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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@ DD: Hi, I activated "DD_OpenHatch_V3.09" onto LSHIII_4.0.
Everything seems to be working fine, except, that when I click on the 1WO, the camera switches to an overhead view and only be returned to the regular view, by restarting the game. I inserted two screen shots to this post, perhaps, you can give a tip. Thanks, Kapitän ![]() ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#353 | |
Silent Hunter
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Bitte diesen Fix: http://www.mediafire.com/?2mhnw1omoiz NACH dem OH-MOD V3.09 aktivieren und alles wird gut ! ![]() Viele Grüße, Magic |
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#354 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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@ Magic1111: Alles ist gut - danke! Does this mod work only on the VII-typ boat or also, on the II-type boat?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#355 | |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
Posts: 216
Downloads: 455
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Ok take 3 were do i unpack it to. do i then copy sh3.exe file to editbin folder and run editbin_sh3.bat.
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#356 |
Stowaway
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I agree the quality of Anvarts intructions is more like a note to yourself, rather than detailed intructions for community. I can also hardly understand what does he want to say in the first part of the message though..
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#357 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Anvart relies on translations...so many things he post are lost in translation.
But it's still good enough to give people the basic idea!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#358 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,771
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#359 | |
Stowaway
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#360 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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As a friend once said to me - 'I speak all languages, because I sir, am fluent in Babel Fish'.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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