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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=164550 Regards Luca |
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#2 |
Seaman
![]() Join Date: Apr 2007
Posts: 31
Downloads: 98
Uploads: 0
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Thanks Luca - I don't know how I missed your post - that saves me some time.
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#3 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Ooopps, my bad fellers. I was thinking this was about the compass up on the bridge, so yes indeed the one inside the tower doesn't work.
Now if the one on the bridge could just be slightly bigger or tilted back towards me a little I could read it. Hehe, funny isn't it the one I can read doesn't work, and the one too small to read does. Thanks for the MOD, you modders are the Dolphin's yelp. ![]()
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"Chance favors the prepared mind" |
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#4 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Ooh, does it just move or is interact-able and able to steer the boat? Maybe I misunderstood something?
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#6 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Stock the games conning tower compass does not move its stuck at north. This makes it so the compass will show the true heading when looking at it. Now I had trouble getting the inner dial to work that's stuck at 0 ;[
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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