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Old 03-14-10, 02:45 PM   #1
lucagaeta
Torpedoman
 
Join Date: Aug 2007
Location: italy
Posts: 118
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Quote:
Originally Posted by McBob View Post
Have got all clocks to work except the sonar (where one of the hands is behind the face of the clock) and the rear torpedo room of the VIIA. The problem with the later appears to be the xyz axis of the hands in the 3d model. The hands are actually rotating, but around the wrong axis.

Unforunately without software to edit the 3d model I do not think anything can be done.

I am going to do my best to check the other guages and will then release a mod.

The lack of ability to edit the 3d model is also leaving a bit stumped on clickable guages as I believe in order to be clickable there needs to be a dummy (i.e. not visible) mesh called something like 'mouse overlay'. All the clickable items such as periscopes, nav map and radar switches have thisand it seems to define the area that when the mouse is over it is clickable. I have found 2 compressed air guages that also have this (but have no coding for when clicked). I plan to try and code some simple reaction to being clicked. If this is possible then I believe the mouse overlay is the way forward.

Can clicking an item bring up a 2d menu item? - possibly. I will give it a go on the radar items and let you know.
to get the clocks working + other dial Just download my mod.

http://www.subsim.com/radioroom/showthread.php?t=164550

Regards Luca
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Old 03-14-10, 03:09 PM   #2
McBob
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Join Date: Apr 2007
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Thanks Luca - I don't know how I missed your post - that saves me some time.
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Old 03-14-10, 03:41 PM   #3
SabreHawk
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Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Ooopps, my bad fellers. I was thinking this was about the compass up on the bridge, so yes indeed the one inside the tower doesn't work.

Now if the one on the bridge could just be slightly bigger or tilted back towards me a little I could read it.
Hehe, funny isn't it the one I can read doesn't work, and the one too small to read does.

Thanks for the MOD, you modders are the Dolphin's yelp.
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Old 03-09-10, 02:59 AM   #4
ddrgn
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Join Date: Apr 2005
Location: Toronto
Posts: 918
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Quote:
Originally Posted by Ship Hunter View Post
The clocks in the boat are not working. expect the one at the sonar station, there is one needle functioning, the other isn't there. All the other clocks are simply textures.
Will check that tomorrow. But I am sure someone else can figure out by the time I will get home
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Old 03-09-10, 03:16 AM   #5
kylania
Silent Hunter
 
Join Date: Aug 2006
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Ooh, does it just move or is interact-able and able to steer the boat? Maybe I misunderstood something?
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Old 03-09-10, 03:21 AM   #6
ddrgn
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Join Date: Apr 2005
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Stock the games conning tower compass does not move its stuck at north. This makes it so the compass will show the true heading when looking at it. Now I had trouble getting the inner dial to work that's stuck at 0 ;[
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