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-   -   [REL] Conning Tower Compass Fix (https://www.subsim.com/radioroom/showthread.php?t=163961)

ddrgn 03-08-10 07:35 PM

[REL] Conning Tower Compass Fix
 
This mod fixes the non functioning compass in the conning tower.

Enjoy!

http://www.subsim.com/radioroom//dow...o=file&id=1576

ddrgn 03-08-10 07:36 PM

oops wrong section please move....

wetwarev7 03-08-10 09:10 PM

Nice! Any plans to fix any of the other broken gauges?

ddrgn 03-08-10 10:34 PM

Which ones?

Ship Hunter 03-09-10 12:42 AM

The clocks in the boat are not working. expect the one at the sonar station, there is one needle functioning, the other isn't there. All the other clocks are simply textures.

TopCat 03-09-10 12:57 AM

A working TDC in the Conning Tower would be more than nice! :yeah:

kylania 03-09-10 02:40 AM

Does this not work on the VIIA?

ddrgn 03-09-10 02:55 AM

Quote:

Originally Posted by TopCat (Post 1303608)
A working TDC in the Conning Tower would be more than nice! :yeah:

So far that's not possible, i think that the devs took off clickable dials. I already tried to enable them. Maybe someone else knows how... ducimus *cough* eeeehemmmm

ddrgn 03-09-10 02:58 AM

Quote:

Originally Posted by kylania (Post 1303718)
Does this not work on the VIIA?

Works with A, I can confirm some configs do not allow this work and I am not sure why. I played LAN tonight 3 of us, same configs same mods, and one of us couldn't see the dial move.

ddrgn 03-09-10 02:59 AM

Quote:

Originally Posted by Ship Hunter (Post 1303586)
The clocks in the boat are not working. expect the one at the sonar station, there is one needle functioning, the other isn't there. All the other clocks are simply textures.

Will check that tomorrow. But I am sure someone else can figure out by the time I will get home ;)

kylania 03-09-10 03:16 AM

Ooh, does it just move or is interact-able and able to steer the boat? Maybe I misunderstood something?

ddrgn 03-09-10 03:21 AM

Stock the games conning tower compass does not move its stuck at north. This makes it so the compass will show the true heading when looking at it. Now I had trouble getting the inner dial to work that's stuck at 0 ;[

Therion_Prime 03-09-10 03:45 AM

Quote:

Originally Posted by ddrgn (Post 1303734)
So far that's not possible, i think that the devs took off clickable dials. I already tried to enable them. Maybe someone else knows how... ducimus *cough* eeeehemmmm

Look at the three switches at the radar station. Thay are clickable and work.

Frederf 03-09-10 03:57 AM

Yeah the devs never touch their old code. There are plenty of features leaking into SH5 that don't belong. Just try holding Ctrl and messing with the mouse as you're standing on the bridge... bring a towel! (Oh and save because it crashes the game). The old battlestations command is still there despite it being replaced by the new RPG command... and there are plenty of other examples. Clickable 3D hotspots are still there.

TopCat 03-09-10 08:12 AM

I really do not understand why the devs took things out of the game that were there before, like a working, interactive TDC. On the one hand, they take the effort to model a whole sub where you can walk through, on the other hand they do not make all these gauges, dials and switches operable and interactive. That's just nonsense. What's the use of being able to go to the torpedo room, when you can't do anything there? :damn::down:


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