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[REL] Conning Tower Compass Fix
This mod fixes the non functioning compass in the conning tower.
Enjoy! http://www.subsim.com/radioroom//dow...o=file&id=1576 |
oops wrong section please move....
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Nice! Any plans to fix any of the other broken gauges?
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Which ones?
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The clocks in the boat are not working. expect the one at the sonar station, there is one needle functioning, the other isn't there. All the other clocks are simply textures.
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A working TDC in the Conning Tower would be more than nice! :yeah:
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Does this not work on the VIIA?
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Ooh, does it just move or is interact-able and able to steer the boat? Maybe I misunderstood something?
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Stock the games conning tower compass does not move its stuck at north. This makes it so the compass will show the true heading when looking at it. Now I had trouble getting the inner dial to work that's stuck at 0 ;[
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Yeah the devs never touch their old code. There are plenty of features leaking into SH5 that don't belong. Just try holding Ctrl and messing with the mouse as you're standing on the bridge... bring a towel! (Oh and save because it crashes the game). The old battlestations command is still there despite it being replaced by the new RPG command... and there are plenty of other examples. Clickable 3D hotspots are still there.
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I really do not understand why the devs took things out of the game that were there before, like a working, interactive TDC. On the one hand, they take the effort to model a whole sub where you can walk through, on the other hand they do not make all these gauges, dials and switches operable and interactive. That's just nonsense. What's the use of being able to go to the torpedo room, when you can't do anything there? :damn::down:
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