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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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mind thank the dev team guys, i just tweaked the file ...
![]() ..i almost cried when i seen what was on my screen.= visuals , after tweaking this one tiny file.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#2 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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capthelm, can i make a mod request? :P
U see, i've got all the settings at max, but in the sub interiors it is laggy like hell due to the dynamic shadows (which doesnt add that much inside anyway). However outside, the dynamic shadows are absolutely beautiful (especially combined with these light rays), without too much fps hit. Watching the ship shadows roll across the sea, with the light rays pretty much "defining" the shadows in mid-air, is really really pretty. Now, i tried tweaking the shadows.cfg file in the interior values, but even if i turned the far clip to 0.0 and such, the framerate drop was still there. Is there a chance someone could make a mod which completely disables the dynamic shadows inside the sub, with the same framerates as if it was turned off in the options, but leaves them on for the exterior / conning tower? Thanks ![]() edit: almost forgot, which of the settings in this mod changes the length of the light rays? I'd like to make them like 5% shorter ![]() Also, that value, Sun Multiplier, couldnt that further fix the white-golfball syndrome? Unless it multiplies the actual sunlight on the objects :/ |
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#3 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Wow incredible piece of work, amazing shots Maltro, I'm in heaven, thank you.
![]() Rich Last edited by rsvette12; 03-08-10 at 07:47 PM. |
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