SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-08-10, 12:49 PM   #1
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Heres a list with all waypoints of the 7a:

Therion_Prime is offline   Reply With Quote
Old 03-08-10, 12:59 PM   #2
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

EDIT: SOLVED! Set Actors directory in the GoblinEditors options to SH5 root folder.

Hmm, I get an error message when opening a waypoint gr2 file in the goblin editor:



I hope this is not a showstopper.
Therion_Prime is offline   Reply With Quote
Old 03-08-10, 01:12 PM   #3
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Availiable jobs in GoblinEd:



Notice: Deck gun and flak loader 1 and 2
Therion_Prime is offline   Reply With Quote
Old 03-08-10, 01:44 PM   #4
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

Nice! I'm not sure what effect the jobs has. I noticed a lot of them are set incorrectly.

I really need to make a map using a uboat layout with all the waypoints marked.
Heretic is offline   Reply With Quote
Old 03-08-10, 01:54 PM   #5
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

Manning Guns

To assign a crewman to a gun, you first must move him the appropriate waypoint. The easiest way is to use Teleport().

Quote:
Wp:Teleport("WP_A01_GUN"); This is the AA mount
Then you need to man the gun using ManTheGun() using the appropriate slot, animation and role

Quote:
Wp:ManTheGun(SLOT_A01, "20mm_C38_shield_twin_UP_DW", ROLE_GUNNER)
Some guns have one slot, some have more. The deck gun only has two slots which limits what we can do to add more crew. There are workarounds, but I have found one yet that works well enough.
Heretic is offline   Reply With Quote
Old 03-08-10, 01:53 PM   #6
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Ok, i found out how to load a sub into the goblin editor and display waypoints. Lots of stuff can be adjusted here:


You can barely see the chiefs waypoint on the white collision floor to the right. Now I have to figure out how to move it and how to add more waypoints.
Therion_Prime is offline   Reply With Quote
Old 03-08-10, 01:57 PM   #7
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

Quote:
Originally Posted by Therion_Prime View Post
Ok, i found out how to load a sub into the goblin editor and display waypoints. Lots of stuff can be adjusted here:

You can barely see the chiefs waypoint on the white collision floor to the right. Now I have to figure out how to move it and how to add more waypoints.
Cool stuff huh? I've gotten that far but never figured out how to change anything but the crew parts. That was before I figured out I could change them with scripts.

Be careful moving waypoints. The animations are built for them. If you move them, you may throw off an animation and have guys walking through walls or something.
Heretic is offline   Reply With Quote
Old 03-08-10, 07:43 PM   #8
GermanGS
Sailor man
 
Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Therion_Prime View Post
Ok, i found out how to load a sub into the goblin editor and display waypoints. Lots of stuff can be adjusted here:


You can barely see the chiefs waypoint on the white collision floor to the right. Now I have to figure out how to move it and how to add more waypoints.

Please describe the steps of how you done it
__________________
GermanGS is offline   Reply With Quote
Old 03-10-10, 12:51 PM   #9
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by GermanGS View Post
Please describe the steps of how you done it
Just open the main submarine *.gr2 with the goblin editor and it will load all "child" gr2s automatically. i.e. ..\SH5\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.GR2
Therion_Prime is offline   Reply With Quote
Old 03-11-10, 09:27 AM   #10
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

How do you make it to show the result of a script editing without having to restart the entire game from desktop to loading a patrol?

I can't make the game to sort of "reload" my saved script whilst staying ingame? I tried with the AI debugger script editor using the "reload script" function, but no luck, except it messes the AI debugger itself and end up showing CR_NAV_IDLE in the CR_HF tree and causing CTD.

Do you always have to start all the game through to take a new script in effect? painfull!!!
__________________


Last edited by kapitan_zur_see; 03-11-10 at 10:51 AM.
kapitan_zur_see is offline   Reply With Quote
Old 03-12-10, 02:39 PM   #11
GermanGS
Sailor man
 
Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Therion_Prime View Post
Just open the main submarine *.gr2 with the goblin editor and it will load all "child" gr2s automatically. i.e. ..\SH5\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.GR2
Thanks Alot it really helps to see were i want the crew to go to.
__________________
GermanGS is offline   Reply With Quote
Old 06-13-12, 01:21 AM   #12
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Therion_Prime View Post
Ok, i found out how to load a sub into the goblin editor and display waypoints. Lots of stuff can be adjusted here:


You can barely see the chiefs waypoint on the white collision floor to the right. Now I have to figure out how to move it and how to add more waypoints.
anyone know how i get the dropdown box to work with windows 7 ? It just flickers .

Last edited by THE_MASK; 06-13-12 at 02:19 AM.
THE_MASK is offline   Reply With Quote
Old 06-13-12, 06:15 AM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sober View Post
anyone know how i get the dropdown box to work with windows 7 ? It just flickers .
Right click on the exe file and select Properties. Under the compatibility tab ensure Disable visual themes is checked
TheDarkWraith is offline   Reply With Quote
Old 06-13-12, 06:40 AM   #14
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by TheDarkWraith View Post
Right click on the exe file and select Properties. Under the compatibility tab ensure Disable visual themes is checked
thanks .
THE_MASK is offline   Reply With Quote
Old 06-13-12, 06:42 AM   #15
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by sober View Post
anyone know how i get the dropdown box to work with windows 7 ? It just flickers .
Quote:
Originally Posted by TheDarkWraith View Post
Right click on the exe file and select Properties. Under the compatibility tab ensure Disable visual themes is checked
Thank you Sober for asking and TDW for answering.

Until now I thought that this flickering issue was only my problem
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.