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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
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As near as I can tell, waypoints are added with the Goblin Editor. They are associated with the submarine and bunker files. The problem with that is your scripts cease to be generic and have to be included with whatever sub mod added the waypoints. Assuming, I understand it correctly of course. To get a good deck gun crew and guys standing on the deck in the bunker, it'll be worth it. But once we start seeing submarine mods, compatibiltiy will become a real issue.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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