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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Looks really good but for some reason my conning tower is completely black.
No conflicts in JSGME. Any ideas?
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#17 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() Quote:
![]() I disabled almost all mods that might interfere, skins, DD_OH, Anvart's Antennas, anything that touches the conning tower, but couldnt fix it yet, still trying to get it working..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#18 |
Grey Wolf
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It sounds like another conflicting ID on the mesh, what mods are you running, its fine with GWX 3 but compatibility with others is an unknown at the moment.
+Let me know which tower it is and i`ll upload a version with a different model ID just for you. I never did find out during the testing what else in the campaign files was using the same ID. I think it came from mods made before s3d came along and gave us a re-map IDs option. |
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#19 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() Quote:
![]() Just to be sure, I downloaded the mod again, results are the same. Perhaps it's not an ID problem but something else, I'll try to fiddle with it and see if I can come up with why this is happening, any leads?
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#20 | |
Grey Wolf
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It includes turm1 with a differend ID for the mesh, if this solves the problem of the black tower i`ll change the mesh IDs on the other towers too. |
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#21 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() Quote:
1.Clean GWX3 2.Modded GWX3 (StNaz&Schulese otherUnits v4, WB_VonDos_Campaing_2.7,DD_OH_3.09) both, lightmaps were working beautifully ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#22 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Good work, Flakmonkey.
... The second part is removed, because the author prefers only positive responses... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-27-10 at 06:04 AM. |
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#23 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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It's looking beautiful!
![]() I also just put in the turm 1 update and that fixed my black conning tower too. I was just wondering if there will be a re-release with the fixed turm 1 tower and a compatibility version made with the waterstream+exhaust combimod? (exhaust still works but streams are gone when enabling this mod). Not that there's any rush as I understand that quite a grand mod is in the works.. ![]()
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...Wir alle leben auf einem gelben Unterseeboot... |
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#24 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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I am too eagerly awaiting a version compatible with Exhaust & Streams v2.1
I will also wait patiently....
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#25 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Just to show my new tower camouflage! This new special sthealt ink was developed by the engeniers of the u-boat waffe for the boat who are going to patrol the americas. They guarantee that this camo makes the tower more black than the darkest night! Special made for night surface attacks! Since only a few litres were made, only the tower was painted...
![]() Just a joking! Tried the mod but got the same trouble that other's, but since I was not in mood for exiting the game and reloading all over. So For this patrol, my tower is camouflage... |
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#26 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Just to update for this mod; because it is in my opinion very promising and I hope that it does not get overshadowed by the awesome mods that are coming out there now (Flakmonkey's other big one included of course
![]() The new ID-fixed Turm 1 update posted earlier solves the issue of the black conning tower, but it seems that it also removes all water reflections for the type7 (both conning tower and hull). The original version works, and the black conning tower is even reflected.
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...Wir alle leben auf einem gelben Unterseeboot... |
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#27 | |
Grey Wolf
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I will upload a new version eventually but for now if you are familiar with s3d its an easy enough one to fix.
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#28 |
Ace of the Deep
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Thanks Flakmonkey great work,
Greetings, I have made the alterations mentioned by Flakmonkey to his ExteriorLightmaps ID testing mod/update to enable water reflections. Thanks to Flakmonkey for this excellent mod, all I have done for convenience is edited the files as he advises. I am at work at the moment and will test tonight but I think I have carried out his instructions correctly. I have uploaded it for anyone who wishes to try it. http://www.filefront.com/15738625/FM...eflections.rar Best Regards Aces |
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#29 |
GWX Project Director
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STUPENDOUSLY AWESOME WORK FM!!!
I'm anxious for the whole shabang for all the U-boats and towers now! I don't think that most people here realize just how important your work on this matter is. Well done! Will post some comparison pics in a bit. EVERYBODY needs to see this stuff! ![]() ![]() ![]() |
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#30 | |
GWX Project Director
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![]() Quote:
![]() WITHOUT the new exterior lightmaps: ![]() WITH the new exterior lightmaps: ![]() WITHOUT the new exterior lightmaps: ![]() ...AND you can see the difference here even without comparison. The definition of the bridge detail is VERY much improved: ![]() |
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