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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Jun 2007
Location: under thermal layer
Posts: 24
Downloads: 45
Uploads: 0
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Agree with OP, new effects are pretty but not realistic.
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#17 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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tonight, i will get hands on this again...maybe i can post some progress tomorrow. the effects are built quite complex...but in the same way as in sh3, and now with a preview-feature. so its "just" a lot of "try&error" and see, how adjusting the controllers looks ingame.
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#18 | |
Planesman
![]() Join Date: Aug 2007
Location: S.Peterburg, Russia
Posts: 189
Downloads: 94
Uploads: 0
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#19 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
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could SH4s effects be directly ported to SH5? The effects in this game cause an issue with us single core users, the game can be running at 100fps but the explosions will run in spurts! , around 1 fps.
The things affected that i have noticed are : Muzzle flashes (actual tracers are fine) all shell splashes propeller wake explosions What do these things have in common?
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subs and birds! |
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#20 | |
Black Magic
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#21 | |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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Give them hell! I know you can do it! Thank you for your time
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#22 |
Watch
![]() Join Date: Apr 2005
Posts: 21
Downloads: 124
Uploads: 0
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I also get the feeling that Aircraft explosions will need to be toned down abit, after I took a pot shot at a Swordfish resulting in it disintegrating into a huge fireball about 10 times it's own size.
![]() Granted I've only shot one plane down, so it might just have been a 1 off (like his Torp/Bombs detonated or some such) but it seems unlikely. |
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#23 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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![]() God Im experiencing this EXACT same thing, IM going to build a quad core rig, but until then, ti would be awfully nice to see the explosions and such playable for us single core users, the game runs GREAT with my amd fx57 2.81 EXCEPT the muzzle flashes, explosions, and prop splash, I jsut play it even with this because I do like the game, but if we could get a work around/fix for us single core users, that would be icing on the cake! thanks! |
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#24 | |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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I know you will do your best!
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#25 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Cant wait to see the result!
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#26 |
Planesman
![]() Join Date: Aug 2007
Location: S.Peterburg, Russia
Posts: 189
Downloads: 94
Uploads: 0
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Waiting ! It is very difficult...for me
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#27 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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im sorry but you must be patient...there is a serious problem in saving dat files from goblin. as long as this problem exists, i can not edit anything, as silent3ditor doesnt open the dats properly any more...
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#28 |
Planesman
![]() Join Date: Aug 2007
Location: S.Peterburg, Russia
Posts: 189
Downloads: 94
Uploads: 0
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Goblin not working with DAT files ???
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#29 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Just keeping this thread alive, and hoping for a fix, love the game, and would love to see the explosions in true fps, for now, its sh3 gwx3.0...until a fix or a faster machine is built!>
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#30 |
Black Magic
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Maybe not a direct port but should be able to be done (from quick glance of the particles.dat and materials.dat files).
nothing a little hex editing can't fix.... ![]() Plus we're missing exhaust from the sub....boy I'm going to be busy.. ![]() |
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