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Old 03-08-10, 08:11 AM   #16
DasBoot73
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Agree with OP, new effects are pretty but not realistic.
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Old 03-08-10, 08:17 AM   #17
urfisch
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tonight, i will get hands on this again...maybe i can post some progress tomorrow. the effects are built quite complex...but in the same way as in sh3, and now with a preview-feature. so its "just" a lot of "try&error" and see, how adjusting the controllers looks ingame.

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Old 03-08-10, 01:06 PM   #18
Susexx
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Quote:
Originally Posted by urfisch View Post
tonight, i will get hands on this again...maybe i can post some progress tomorrow. the effects are built quite complex...but in the same way as in sh3, and now with a preview-feature. so its "just" a lot of "try&error" and see, how adjusting the controllers looks ingame.

Ok, all Russia with old CPU wait your work
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Old 03-08-10, 01:53 PM   #19
doomlordis
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could SH4s effects be directly ported to SH5? The effects in this game cause an issue with us single core users, the game can be running at 100fps but the explosions will run in spurts! , around 1 fps.

The things affected that i have noticed are :

Muzzle flashes (actual tracers are fine)
all shell splashes
propeller wake
explosions

What do these things have in common?
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Old 03-08-10, 02:09 PM   #20
TheDarkWraith
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Quote:
Originally Posted by doomlordis View Post
could SH4s effects be directly ported to SH5? The effects in this game cause an issue with us single core users, the game can be running at 100fps but the explosions will run in spurts! , around 1 fps.

The things affected that i have noticed are :

Muzzle flashes (actual tracers are fine)
all shell splashes
propeller wake
explosions

What do these things have in common?
don't worry, urfisch is on 'em
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Old 03-08-10, 06:30 PM   #21
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Default Outstanding Sir

Quote:
Originally Posted by urfisch View Post
tonight, i will get hands on this again...maybe i can post some progress tomorrow. the effects are built quite complex...but in the same way as in sh3, and now with a preview-feature. so its "just" a lot of "try&error" and see, how adjusting the controllers looks ingame.


Give them hell! I know you can do it!

Thank you for your time
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Old 03-08-10, 07:27 PM   #22
Mike@UK
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I also get the feeling that Aircraft explosions will need to be toned down abit, after I took a pot shot at a Swordfish resulting in it disintegrating into a huge fireball about 10 times it's own size.

Granted I've only shot one plane down, so it might just have been a 1 off (like his Torp/Bombs detonated or some such) but it seems unlikely.
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Old 03-08-10, 07:45 PM   #23
ingsoc84
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Quote:
Originally Posted by TheDarkWraith View Post
don't worry, urfisch is on 'em

God Im experiencing this EXACT same thing, IM going to build a quad core rig, but until then, ti would be awfully nice to see the explosions and such playable for us single core users, the game runs GREAT with my amd fx57 2.81 EXCEPT the muzzle flashes, explosions, and prop splash, I jsut play it even with this because I do like the game, but if we could get a work around/fix for us single core users, that would be icing on the cake! thanks!
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Old 03-08-10, 07:55 PM   #24
nycoroner05
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Default Other issues

Quote:
Originally Posted by urfisch View Post
tonight, i will get hands on this again...maybe i can post some progress tomorrow. the effects are built quite complex...but in the same way as in sh3, and now with a preview-feature. so its "just" a lot of "try&error" and see, how adjusting the controllers looks ingame.

Sir the other thing I noticed it the muzzle flashes and the depth charges are crap as well. They just sit there like frozen in time. My fame rate does not drop the explosions just site there and go slowly.

I know you will do your best!
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Old 03-08-10, 10:35 PM   #25
ingsoc84
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Cant wait to see the result!
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Old 03-09-10, 03:22 AM   #26
Susexx
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Waiting ! It is very difficult...for me
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Old 03-09-10, 04:01 AM   #27
urfisch
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im sorry but you must be patient...there is a serious problem in saving dat files from goblin. as long as this problem exists, i can not edit anything, as silent3ditor doesnt open the dats properly any more...

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Old 03-09-10, 04:32 AM   #28
Susexx
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Goblin not working with DAT files ??? Why ?
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Old 03-10-10, 06:02 PM   #29
ingsoc84
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Just keeping this thread alive, and hoping for a fix, love the game, and would love to see the explosions in true fps, for now, its sh3 gwx3.0...until a fix or a faster machine is built!>
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Old 03-11-10, 03:18 AM   #30
TheDarkWraith
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Quote:
Originally Posted by doomlordis View Post
could SH4s effects be directly ported to SH5?
Maybe not a direct port but should be able to be done (from quick glance of the particles.dat and materials.dat files).

nothing a little hex editing can't fix.... Yes, the SH5 effects are, well, yeah, they need an overhaul!
Plus we're missing exhaust from the sub....boy I'm going to be busy..
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