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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hello, I'm new on board and just have a quick question, if this mod might also be LSH-compatible. It's not mentioned in the documentation but I just want to make sure. Thanks, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 03-06-10 at 04:36 PM. |
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#317 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
Posts: 216
Downloads: 468
Uploads: 0
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Hi
What is wrong with this picture game crashes when i try to go on patrol in Career. Loaded via SH Commander With 4GB patch My Hardware: win XP home Total Physical Memory 4,096,00 MB Available Physical Memory 2,37 GB Total Virtual Memory 2,00 GB Abailable Virtual Memory 1,96 GB The Game Silent Hunter 3 version 1,4 The Mods WAC 4,1 Final WAC 4,1 Realistic Hull Damages WAC-Rafael Integrated Menu WAC 4,1 16k Atmosphere FM_New Interior_V 1,0 FM_NI_Fix_for_WAC_001
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#318 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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I found back to non-confusing SH3 (see see previous mail #313). The CTD´s didn´t result in the FM/DD-new interior nor in Raptor´s new instruments.
I had activated Anvart´s flag-mod in port but then I had gone back to a savegame of the previous patrol where I hadn´t yet activated Anvart´s mod. This caused the CTD. It was my fault. ![]() Many thanks to Anvart for his excellent mod. So finally I don´t have to play Super Mario. Regards Nuss |
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#319 | ||||||||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
been away for a few days as I have to work for my living from time to time. ![]() Quote:
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Full open the Conning Tower Hatch 0.6 will overwrite the files that come with FM_NI. Therefore the changes to the camera clipping sector get lost and will cause a CTD when your free cam gets out of bounds. Quote:
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Regards, DD
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#320 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
Posts: 216
Downloads: 468
Uploads: 0
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which mem patch did you use? The one of Anvart´s? If not, be sure to make the needed changes to the boot.ini.
http://ntcore.com This one. What changes are needed in the BOOT.INI.
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#321 | |||||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin pabbi,
check these: Quote:
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Make save copies of all affected files! Regards, DD
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#322 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
Posts: 46
Downloads: 2
Uploads: 0
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Just reporting my FPS here. I get about 1-2 looking from the engine room forward.
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#323 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
Posts: 216
Downloads: 468
Uploads: 0
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Originally Posted by Anvart
Edited: ------------------------------- EditBin For SH3 WinXP 32-bit... (need edited Boot.ini): http://msdn.microsoft.com/en-us/libr...hf(VS.80).aspx EDITBIN [options] [files]... EDITBIN.EXE /LARGEADDRESSAWARE SH3.EXE D/L link: http://www.mediafire.com/file/ggjmvtotoe1/EditBin.7z It's full complect! editbin_SH3.bat, editbin.exe, link.exe and mspdb80.dll Unpack, copy to EditBin folder sh3.exe file and run editbin_SH3.bat... Attention! editbin.exe does not create "backup" file... Still no go Not sure if i did it right Downloaded from mediafire.com so i will need step by step info.
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#324 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi Flakmonkey,
many thanks for this wonderful, great MOD! It is absolutely perfect. Embedded it with some small changes and everything runs perfect. In this combination with DD's “OpenHatch” - it is a “must have”. And great fun – just wondering why Doenitz (I mean the same picture that is in the RR above the radar) is watching you on the WC ![]() Tanks again. Greetings rowi58 |
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#325 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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@ rowi58: Hi, did you embedd both mods an GWX, WAC and also LSH and what were the "small changes"? Thanks, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#326 |
Ace of the Deep
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@Flakmoney and Anvart,
Hi chaps, I thought you might like to know of an interesting issue when running FM's new interior (FM_NewInterior_V1.0) with Anvart's test flags and pennants mod (GWX_Test_penns_4subFlag_2010). As I believe that both mods use a texture file named "pennants" when one views the pennants and mug on the table in the crew quarters rather than FM's pennants.tga texture it's Anvarts pennants texture that is displayed. Both mods work fine on their own this issue only arrised when they are both enabled. Can I rectify this by editing the pennants entries 161-165 in FM's "NSS_Uboat7_RR.dat" ?. Best regards Aces |
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#327 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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Hello
I have found a little bug in the NSS_Uboat7_CR.cam file. one controler is not include from radio room so it gives a back to windows when you have a radar on boat. (274-275) Tooltip = 1852 Command = Param = 0 Hide = True AllowSelection = False Link = 0x0000000000000000 CameraList = [0] |
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#328 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Flakmonkey’s “NewInterior-MOD” IS the combination of DD’s “OpenHatch 3.10” and his improvement of the sub interior! One foe All – for the Type VII. And if you don’t play GWX or WAC, you have to do some changes in the *_Commands.cfg files – it’s all written in the superb manual. Greetings rowi58 |
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#329 | ||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
thans for the reports lads. Quote:
Leave the other nodes untouched! As the texture is attached to the 3d mesh by ID no other changes are needed. Quote:
thanks. ![]() Regards, DD
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#330 |
Ace of the Deep
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Thanks for the quick reply DD, that's great I will edit the node.
Cheers Aces |
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