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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
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Danniz, if you put the event camera on, realism % will dicrease and you won't have as much reward point at the end of a patrol as if you would turn it off.
Stadimeter seems to bug. I am going to verify my theorie about top of chimney and will tell you. In real life, what are we supposed to do ? Choose the top of the mast or the top of chimney? I have a doubt now...
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#2 |
Silent Hunter
![]() Join Date: Apr 2002
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Thanks for all the comments. It is important to pool and disseminate this info since the game manual is so sparse on these essential details.
There have been many threads on whether map contacts "on" or "off" is more realistic, since one gives you too much info and the other too little. Since it is a single player game, I view this as being simply a matter of personal taste. The most that can be said is that map contacts "off" is more work, more difficult, but ultimately more satisfying when you get a kill. The only obstacle in using map contacts "off" in the present state of the game is the lack of info on how to properly use the stadimeter. Measuring from the waterline to the top of the mast as in stock SH4 gives you the wrong range in SH5. In some cases, the top of the funnel gives you the correct range, sometimes its the bridge deck. Hopefully, this issue will be resolved soon. Ultimately, as we become more familiar with the game, we can do as the real Kaleuns did and shoot by "eye". ![]()
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#3 | |
Soundman
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#4 |
Silent Hunter
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I'm not, but the fact that none of the devs have popped in to explain how it works leads me to think there may be a bug which will hopefully be fixed.
A functional stadimeter is pretty much essential in a sub sim.
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#5 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
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Yes... I Hope too.
I don't understand how they can sold out a sub game without this function works. It's like a car sim without accelerator pedal... I believe there was a similar bug in sh4 during the first month the game was out. Stadimeter doesn't work at all or something like this...
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#6 |
Stowaway
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Hello, i was wondering is there any way to measure ship speed while playing on 100% realism ?
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#7 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
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If you Can find the exact position of your target 2 times, you can know speed of this ship by a simple method but the problem is... Stadimeter isn't precise enough at this time to know the distance beetween you and your target. Need a fix.
So without this patch, it is very hard to have a valid firing solution at this time. So I have chosen to turn on the setting : update map contact to find the distance using the ruler.
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