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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
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That is quite funny actually.
I don't work in games development, but here's an idea, just a thought. Maybe before you make Silent Hunter 6 you could organise some kind of reference, maybe call it a "design document"? Perhaps this hypothetical document could include information like maximum speed and dive depth of the boats, notes on the torpedo types etc.. then you could give a copy to everybody involved in the production so they know what is appropriate for your historical simulation. That way maybe the next game won't be such a train wreck.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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