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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
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First you need to destroy the ship's mana shield (blue bar) then suck away its willpower wit the deckgun. Then you should see the smoke-stack fall off the ship, revealing a glowing, flashing "weakspot". make sure you avoid the fireballs (most ships shoot three at a time but it's easy to discover the pattern and dodge them) and shoot the weak spot until the ship's HP is zero.
Next - and you gotta be quick about this - man the flak gun, because the ship will morph into its final flying form. Shoot it down before it flies away and you can get a HP+ pickup which will increase your maximum dive depth. Good luck!!! ![]()
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#2 |
Lucky Jack
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#3 |
Born to Run Silent
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Yep, I have seen some ships stagger on, and other sink pretty quickly. Saw a couple break apart, and I just put four torpedoes into the King George and watched it burn for about 30 minutes, then it rolled over and sank. Even got a little video, wanna see it?
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#4 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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#5 |
Born to Run Silent
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I don't have the video edited but here's a screen
All three torps were set at 9m. .
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SUBSIM - 26 Years on the Web |
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#6 | |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
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I trust your word ![]() |
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#7 | |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
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#8 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
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You need to level up your torpedoes.
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#9 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
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#10 | |
Swabbie
![]() Join Date: Mar 2010
Location: Oslo, Norway
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Decided to launch a torpedo at it, that went straigth through as well. Dont know if it would have sunk in time couse I got pissed and loaded last saved game rigth after that. |
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#11 |
A-ganger
![]() Join Date: Mar 2010
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I can confirm watching a ship sink in heavy seas now for 100% certain with no bugs. Took 3 minutes 50 seconds about from cease fire to it finally going down. This was with a half hull 3/4ths full water bar. I wont post pictures cause i play at 1900x1200 and thats stupid big and i dont feel like cropping right now..im playing my game lol.
Here is the ship, still alive (somehow), note the time and the map that shows it still alive. http://img.photobucket.com/albums/v3...urningship.jpg Note the amount of freaking holes i had to punch in it just to get it down 1/4th a water bar. http://img.photobucket.com/albums/v3...hter/holes.jpg Here it is sunk. Note the time again. http://img.photobucket.com/albums/v3...ghter/sunk.jpg |
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#12 |
Watch
![]() Join Date: Mar 2010
Posts: 19
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I had the exact same problem as the OP until I gave in and installed the double damage torpedo mod. Ships now seem to actually take on water and sink even if I don't destroy every single bit of HP.
I think the problem might be that the torpedoes are not doing enough damage to actually penetrate the hull and let water in. |
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#13 |
Watch
![]() Join Date: Jul 2006
Location: Perth, Western Australia
Posts: 27
Downloads: 9
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i've got a fair few crew xp to spend that I haven't done anything with yet - so i think the first thing i do when i get home today is to spend every last one on increasing torp damage, and see if this makes a difference.
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