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Old 03-07-10, 02:49 PM   #1
nikulin
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Waiting for second tutorial.
How to get range when stadimeter lies
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Old 03-07-10, 05:27 PM   #2
Maltro
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Intersting thread for beginners to SH5. Thanks for them. I am interesting by manual targeting with contacts off.
As nikullin tell us, stadimeter give me strange results... Maybe we should look at the distance beetween floating line and top of the chimney and not at the top of the mast as we were habituated to do.
This measure looks right when I compared it to the distance the ruler gives me. I remember in SH4, there was a mod which tell us to do like this (and to don't take care about the top of the mast. In this way, results were ok as if the target is not at 90 degrees as the sub).

What are you thinking about?
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Old 03-07-10, 06:40 PM   #3
danizzz
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Maybe im a noob but when i fire the torpedo i dont get that torpedo camera on the left side of the screen (i think the event camera....).
What do i have to activate for that camera?
Thanks!
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Old 03-07-10, 06:53 PM   #4
JamesT73J
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Quote:
Originally Posted by Maltro View Post
Intersting thread for beginners to SH5. Thanks for them. I am interesting by manual targeting with contacts off.
As nikullin tell us, stadimeter give me strange results... Maybe we should look at the distance beetween floating line and top of the chimney and not at the top of the mast as we were habituated to do.
This measure looks right when I compared it to the distance the ruler gives me. I remember in SH4, there was a mod which tell us to do like this (and to don't take care about the top of the mast. In this way, results were ok as if the target is not at 90 degrees as the sub).

What are you thinking about?
I think 'contacts off' in the SH games is pretty hard work, and I come from Dangerous Waters / Sub Command Too many deficiencies in the usability of plotting tools, for a start. Simply being able to mark targets from the scope/UZO ("bearing...THAT..range...THAT" etc, without going to the map view and drawing them yourself) would make such a massive difference. Then there is the issue of continued observation; once you id and range a target the plot should really update automatically (you'd have a man / team doing this in reality) In SC/DW when you have a contact, you give it speed/heading attributes and it plots itself until you update it. I'm quite happy leaving updates on in the case of the SH games, it is a lot for one dude to do.

The stadimeter seems procedurally easier than SH3's, but gives pretty inconsistent results.
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Old 03-08-10, 02:08 AM   #5
Maltro
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Danniz, if you put the event camera on, realism % will dicrease and you won't have as much reward point at the end of a patrol as if you would turn it off.

Stadimeter seems to bug. I am going to verify my theorie about top of chimney and will tell you. In real life, what are we supposed to do ? Choose the top of the mast or the top of chimney? I have a doubt now...
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Old 03-08-10, 09:14 AM   #6
Bilge_Rat
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Thanks for all the comments. It is important to pool and disseminate this info since the game manual is so sparse on these essential details.

There have been many threads on whether map contacts "on" or "off" is more realistic, since one gives you too much info and the other too little. Since it is a single player game, I view this as being simply a matter of personal taste.

The most that can be said is that map contacts "off" is more work, more difficult, but ultimately more satisfying when you get a kill.

The only obstacle in using map contacts "off" in the present state of the game is the lack of info on how to properly use the stadimeter. Measuring from the waterline to the top of the mast as in stock SH4 gives you the wrong range in SH5. In some cases, the top of the funnel gives you the correct range, sometimes its the bridge deck. Hopefully, this issue will be resolved soon.

Ultimately, as we become more familiar with the game, we can do as the real Kaleuns did and shoot by "eye".
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Old 03-09-10, 03:30 AM   #7
Maltro
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Quote:
Originally Posted by Bilge_Rat View Post

The only obstacle in using map contacts "off" in the present state of the game is the lack of info on how to properly use the stadimeter. Measuring from the waterline to the top of the mast as in stock SH4 gives you the wrong range in SH5. In some cases, the top of the funnel gives you the correct range, sometimes its the bridge deck. Hopefully, this issue will be resolved soon.
Agree whit you. It s a shame. You looks optimist about next fix. How do you know it will be fix?
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Old 03-09-10, 06:24 AM   #8
Bilge_Rat
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I'm not, but the fact that none of the devs have popped in to explain how it works leads me to think there may be a bug which will hopefully be fixed.

A functional stadimeter is pretty much essential in a sub sim.
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Old 03-10-10, 12:22 PM   #9
Turm
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Quote:
Originally Posted by nikulin View Post
Waiting for second tutorial.
How to get range when stadimeter lies
Same here

From the tutorial mission alone, I found that one ship required me to use the top of the funnels, and another to use the top of the masts. And one ship was somewhat inaccurate no matter what reference point I used... (like a 200m error when it was only 1km away).

As has been said, the position of the horizontal marking on the scope doesn't matter as it did in SH3. You could be in the heaviest of seas and still use the stadimeter with good accuracy - if only it worked as it should. I've been waiting for this feature since SH3! (Didn't get SH4) Still waiting

Speaking of manual calculations, I need to find myself a nomograph to print out. Easier than adding one to the SH5 map. Anybody have any links to hand? I'll go pay Google a visit in the mean time.
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