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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
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These Hollywood type explosions are garbage. Can we someone mod the older style explosions with debris?
Thanks guys.
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![]() Last edited by nycoroner05; 03-07-10 at 03:05 PM. Reason: Added more verbage |
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#2 |
Black Magic
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#3 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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+1
lets ged rid of this childish birthday firework ![]()
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Stormy...... |
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#4 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
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A good idea since the "fireworks display" seems to be the only thing slowing the game down for us on old single core machines.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
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And realistic sinkings, please. Too much ships in flames. Are all of them loaded with high explosives or flammable liquids?
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#6 | |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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![]() Realistic sinkings ? Yes please !
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#7 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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i think its only the particle explosions all over above some ships...
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Stormy...... |
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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yes, im on it...alredy changed some effects today, but lost them, due to a crash of the editor.
![]() i will definitely change the effects, as i already changed them in sh3. but its not that easy...and fast done. anyway...im on it. ![]()
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#9 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
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can't wait. lets us know when you are done please.
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#10 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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I wonder if it would it be hard to create a really violent explosion effect, with splintered material projected outwards at great speed.
Such an effect is perhaps best suited for ammunition storage exploding from inside a freighter or a warship. Not sure what would happen to the engine compartement and if the boilers (if any) could explode. On that note, how about some extra puff of smoke shooting out of the funnel when a ship explodes in the center. That would look nice I think. I wonder if what I am imagining with this look is realistic. Also, I wouldn't mind seeing a mod that creates a LOT of smoke in general. Maybe there would be some plausible reason for creating a different colored smoke? |
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#11 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
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I saw some explosions here and there on the web via youtube and what i like is a smoke from portholes and vent pipes, thats all.
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#12 |
Planesman
![]() Join Date: Aug 2007
Location: S.Peterburg, Russia
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#13 |
Seaman
![]() Join Date: Oct 2006
Location: H.K.
Posts: 41
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support also
te explosion will make it laggy and the effect is not that nice..... |
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#14 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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![]() Quote:
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#15 |
Planesman
![]() Join Date: Aug 2007
Location: S.Peterburg, Russia
Posts: 189
Downloads: 94
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need old sytle expolsions, splash, cannon tracers...plz Urfisch
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