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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Guys,
Am i crazy or ![]() A captain didn`t ran through the boat for giving orders. There were (i don`t know the name) pipes you could talk into so others could here it and what do you think of the telegraph???
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#2 |
Watch
![]() Join Date: Apr 2005
Posts: 21
Downloads: 124
Uploads: 0
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You can give most orders from anywhere on (or off) the Sub (at least I can with the Keyboard Command mod, never tried stock), but if you're not in the Engine Room when you give the order to go to Flank then you can't watch as the Engines rev up in all their glory.
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Das Boot most definitely has an effect on my playing. Konvoi, plays through my mind as my boat rushes to an intercept point of a convoy to set up a shot.
Every now and then I will try the speed boat attack the captain of U-96 does, those are fun. You do feel like a wolf rushing in on prey. If there is an escort not seen, and he pops out of no where, the immersion is just fantastic. The ensuing depth charge attack amidst the creaks and groans of your sinking prey is surrealistic. This is my experience with SH3 modded with GWX. I hope, just hope, Sh5 can be modded to this level, and not have the same fate as 4, which for me is gathering dust on the shelf. Last edited by pythos; 03-07-10 at 01:38 PM. |
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#4 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Didn't one of the devs say they were going for a 'Das Boot movie' experience with SH5? I'm almost sure I read that somewhere..
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#5 |
Sailor man
![]() Join Date: Dec 2006
Location: Montreal (Quebec)
Posts: 44
Downloads: 2
Uploads: 0
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#6 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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Bottom line is, this IS a great game with even greater modding/scripting capabilities (making it even better) however we just need to give it some time (way too much time sadly, as there will be months, maybe even a year or so untill the last final patch will be implemented), and also if (though it's highly unlikely) we would have the GWX team (the modding legends of SH imo
![]() NOTE: I'm not boasting the game (because at the moment it's pretty much ![]() |
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#7 | |
Sailor man
![]() Join Date: Dec 2006
Location: Montreal (Quebec)
Posts: 44
Downloads: 2
Uploads: 0
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#8 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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We called them "voice tubes." Not sure what the Germans call them. They're fun to pour water down and douse the new guys below.
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