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#16 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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What would be great would be to have many of them in their racks under normal conditions, and some actual activity when you go to action stations.
If you click on your own sub in game it says you have 52 men aboard.. that is alot to squeeze into that little tube. |
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#17 |
Navy Seal
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What would be even greater, actually, is the ability to lower the bunks in the forward compartment in states other than alert/battle stations. This is where most of the crew of the sub would be located, but it's currently impossible for them to be thus due to the torpedoes being in the way. I'm sure there are ways to get around that with scripted animations (have bunks count as part of 'crew' models and remove them when needed), but it might be a little tricky...
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#18 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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agree , nice to have the option i think, visuals being .... full/ med/ low /off.. crew settings ingame,hope the dev team add somthing like this later on.
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#19 |
Commodore
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I'm not that interested in adding more crew. I'm more interested in getting the ones already there to behave in a more realistic manner.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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