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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Thread Tools | Display Modes |
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#1 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Some screen shots please?
![]() EDIT: Ah, I see you have included them with the mod. I love that diesel exhaust smoke. I wish we had it in RFB. ![]() Also, ship ID numbers look great. |
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#2 | ||
The Old Man
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BTW, I got the idea for the Exhaust from a RFB mod that Keldunk made. Quote:
If you want to delete the flag yourself, you can download Skwas S3D 3ditor and remove the Battle_FLG node from the NSS_<Class>.dat file. NOTE: Some boats had a Flag Pole on the Tower so I use it when present. The other boats I attacked the flag to the Anttena Array - aft post. -TheBeast |
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#3 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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I really like this mod. I like the diesel smoke especially. I would like to personalize some of the textures, for my own game play. And try to gain a good understanding of how it all works. I stand to learn a lot from this mod. I think its a great mod and possibly a way to enable me to make some excellent skins.
I would like to activate this mod alongside TMO v1.9...to work with together. Could you please instruct me on how to best do this. I know you address this in the description but I need further instructions, please. Thanx for mod, it's pretty cool ![]()
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#4 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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I really like this mod. I like the diesel smoke especially. The exhaust gives it a great feel. I would like to personalize some of the textures, for my own game play. And try to gain a good understanding of how it all works, in the process. I stand to learn a lot from this mod. I think its a great mod and possibly a way to enable me to make some excellent skins.
I'm not very good with 3d modeling or working much with the game files but I really enjoy changing the textures and am very good with my photoshop. I want to be able to make exceptional sub skins. I would like to activate this mod alongside TMO v1.9...to work with together. Could you please instruct me on how to best do this. I know you address this in the description but I need further instructions, please. Thanx for mod, it's pretty cool ![]()
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#5 | |
The Old Man
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This may have some effect on how the damage model is displayed but I am not sure. They may have also done some work on Bubbles and Seaspray but not sure. You may want to ask in the TMO thread. Do not port any other files into TMO as it may severely change the TMO gameplay model. -TheBeast |
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#6 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Thanx for the quick reply...Okay I think I understand the instructions and i'll go post something in the TMO thread.
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#7 | |
The Old Man
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![]() Ping me again if you have any further questions regarding this mod. ![]() -TheBeast |
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#8 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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![]() ![]() ![]() ![]() For now...could you help me apply just the diesel smoke, along side my TMO? Love that exhaust ![]() Thanx.
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#9 | |
Ace of the Deep
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#10 | |
The Old Man
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![]() ![]() NOTE: If this flag was attached to invisible extendable mast (Like Periscope Mast) you could in theroy make the flag appear on water transition +6'. Make the mast raise at same angle, height and position as the default flag pole. ![]() Last edited by TheBeast; 05-11-10 at 04:32 PM. Reason: Added NOTE |
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#11 |
Machinist's Mate
![]() Join Date: Jun 2007
Location: Lorient
Posts: 121
Downloads: 27
Uploads: 0
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Thank you very much for this. The diesel exhaust eats my FPS but it's still a beautiful boat, especially with her specific numbers.
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Reinhard Dietz U-126 2. Unterseebootsflottille, Lorient |
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Tags |
shiv gameplay mod |
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