SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-06-10, 02:39 AM   #301
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default

Quote:
Originally Posted by Damo View Post
Here's some screenies of my adjusted lights and ambiance, they are work in progress and I've yet to tweak the light levels a bit more as they are a little too dark maybe for some, but here's a taster:














The conning tower is also tweaked with fog removal and darkened ambiance but I've stayed clear of any blue lighting as it is not historically accurate. I'll try to get the .dat files uploaded as soon as I'm happy with my tweaks.

Beauty...Love it...

Upload it .....
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 03-06-10, 03:07 AM   #302
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

very nice work mate, cant wait for this one!


Quote:
I'll try to get the .dat files uploaded as soon as I'm happy with my tweaks
Damo, will these .dat files be based on lucas open conning tower CT.dat? other wise we loose the open conning tower in the CT.dat file
brett25 is offline   Reply With Quote
Old 03-06-10, 03:28 AM   #303
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
Default

Quote:
Originally Posted by brett25 View Post
very nice work mate, cant wait for this one!




Damo, will these .dat files be based on lucas open conning tower CT.dat? other wise we loose the open conning tower in the CT.dat file
No, I don't use that mod, BUT, I was under the impression that when you link the CT to the CR as in that mod, the CR.dat ambient light settings are used so it should be uniform. It's just the lightbulbs in the open conning tower that would need individual tweaking, although you could probably get away with it as the ambient light affects the bulbs brightness and hue anyway. I don't intend on adjusting those myself, but it's pretty simple to do yourself in S3D, if I can do it, anyone can, trust me.

Here's what I'll do, let me compile the files into a JSGME friendly archive and upload it to fileshare as a beta of sorts. I'll put the CT.dat in an optional folder so it won't overwrite the CT.dat of the Open Conning Tower mod. There'll only be 10 download slots so if people with the open conning tower mod can try it out and provide feedback, I'd appreciate it. PLEASE only download if you intend on posting your findings as it's a beta and you'll be taking up a slot that someone more helpful could have used.

Once it's given the green (red?? lol) light and any gripes have been dealt with I'll release it for general download to all. Be gentle, I'm NOT a modder....



I'll also start a new thread for it once it's fully released so I don't hijack this thread any further.
__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline   Reply With Quote
Old 03-06-10, 03:48 AM   #304
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
Default

Alright, I've taken a look at the Open Conning tower mod and it seems like I'll have to make 2 versions, one with OCT and one without. I'm going to upload my original for use without OCT for feedback and once that's sorted and I'm ready to release, I'll make the OCT version too, releasing both simultaneously.

See what you guys do??? Make more work for me and delay the release for everyone else......

__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline   Reply With Quote
Old 03-06-10, 04:05 AM   #305
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default

Quote:
Originally Posted by Damo View Post
Alright, I've taken a look at the Open Conning tower mod and it seems like I'll have to make 2 versions, one with OCT and one without. I'm going to upload my original for use without OCT for feedback and once that's sorted and I'm ready to release, I'll make the OCT version too, releasing both simultaneously.

See what you guys do??? Make more work for me and delay the release for everyone else......


__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 03-06-10, 04:23 AM   #306
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Quote:
Originally Posted by brett25 View Post
Evan,

what are your system specs?
Win.Home 32 bit,Core duo 3.00GHz, 3,24 GB RAM.and geforce 9800GTX.
Quote:
Originally Posted by brett25 View Post
If you have an nvidia graphics chip ,I would recommend Inhancer (freeware tweak program) to optimize the way your machine is handling textures. No doubt, the mod adds a lot of data to this game, but I think its a resource issue and not necessarily the mod (I could be wrong). I'm running with no problems whatsoever, but I have a quad core processor and geforce 9800GTX overclocked and loads of RAM, plus I have tweaked the graphics card.

I would be curious to know Flakmonkey's specs as he did the most testing and the mod will run well on his system as the min specs
I had a game crush eaven then, when I used file with only textures from FM's mod, and this is strange for me.
[Edit]
Ok, today I'll check everything once again. Maybe there is Id conflict somewhere in my game. I must be sure.
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...

Last edited by evan82; 03-06-10 at 04:39 AM.
evan82 is offline   Reply With Quote
Old 03-06-10, 04:39 AM   #307
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,855
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by Damo
Alright, I've taken a look at the Open Conning tower mod and it seems like I'll have to make 2 versions, one with OCT and one without. I'm going to upload my original for use without OCT for feedback and once that's sorted and I'm ready to release, I'll make the OCT version too, releasing both simultaneously.

See what you guys do??? Make more work for me and delay the release for everyone else......
Sounds good to me!!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 03-06-10, 06:47 AM   #308
nycoroner05
Sparky
 
Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
Default Camera Error

With the new Interior mod listed first and the Full open the Conning Tower Hatch 0.6 and no other mods running. I get just past the crew bunk and the camera freezes and I get this error saying "camera out of sectors"

can't save a screen shot of that sorry.


My rig is as follows:

dell 4550
2.5 ghz
2 gb ram
3600 series AT with 1gb ram
game runs very smooth as does SH4
__________________
nycoroner05 is offline   Reply With Quote
Old 03-06-10, 07:18 AM   #309
arnahud2
Frogman
 
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
Quote:
Originally Posted by nycoroner05 View Post
With the new Interior mod listed first and the Full open the Conning Tower Hatch 0.6 and no other mods running. I get just past the crew bunk and the camera freezes and I get this error saying "camera out of sectors"
I'm not sure, but i believe that you need to use "Coning tower Open hatch TestFM Food" (where FM means Flatmonkey's new interior - this one with diesels room !!-) instead of Full open coning tower hatch 0.6. It has to be enabled after FM New Interior 1.0.
(this combination works well for me !!)


I think you don't need Full open the conning tower hatch 0.6 as this one don't allow camera connection between it and "Flatmonkey's CR" (included in FM NewInterior 1.0 mod).
__________________


arnahud2 is offline   Reply With Quote
Old 03-06-10, 08:37 AM   #310
nycoroner05
Sparky
 
Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
Default Thank you Sir!

Now I remeber the engines were animated and there was a nice engine sound. Now I have non. Any ideas?
__________________
nycoroner05 is offline   Reply With Quote
Old 03-06-10, 11:12 AM   #311
CaptainNemo12
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Captain Nemo View Post
That's good to hear. Out of interest, what are your system specs and did you use the 3GB switch and Anvart's exe file?

Nemo
From one Nemo to another, my specs are as follows:

Windows XP SP3
Pentium Dual-Core @2.5Ghz
2Gb RAM
Nvidia 8400GS @512Mb

Didn't use the 3Gb patch or Anvart's file, just good old GWX with the following enabled:

GWX-Alternate Load Screen
GWX-Enhanced Damage effects
GWX 16km atmosphere
No continuous ship spotted
Water Stream + exhaust V2.3
WBNN Mission Orders Lite
GWX-2 no Ring Ring mod
FM_NewInterior 1.0

Cheers!
CaptainNemo12 is offline   Reply With Quote
Old 03-06-10, 11:51 AM   #312
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Thanks

Many thanks for the exceptional qualilty of this mod, combinded with GFX a new lease of life is given to SH3, prooving how good SH3 was to start with. Thanks again, wish I could help at times


"The Afgan war has brought out the very finest qualities for the British Soldier and the worst in the British politician"

sid
  Reply With Quote
Old 03-06-10, 03:07 PM   #313
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Big confusion

Dear all,

that is the first time in my SH3-life, that I feel totally confused.

With FM/DD-new interior I had CTD´s with old patrols on old campaigns. But I could start a new campaign.

Then I took out FM/DD-new interior with a mod-list like this now (GWX3 inclusive):

GWX 3 St Naz and Schluese and other units
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
U-Boat Bases Map with New St Nazaire
Radio Deutschland
Radio England
Radio USA
DFant_subFlag_2010
SlowFLagAnim
Conning Tower open Hatch093food
Conning Tower open Hatch _Fix_for_OLC_GUI_1

According to Luca his mod "Conning Tower open Hatch093food" has integrated the DD-open hatch 3.09.

Now I can start a new campaign but I have still CTD´s with former patrols/old campaign, although these patrols were done with DD 3.09 and no new interior and no Conning tower open Hatch.

I understood, that there are presently memory-problems with the new interior.

I think I wait a month until the new mods run better on my 2 GB main memory-PC. Perhaps I play Super Mario.

Regards
Nuss
Nuss is offline   Reply With Quote
Old 03-06-10, 03:12 PM   #314
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Big confusion

Dear all,

that is the first time in my SH3-life, that I feel totally confused.

With FM/DD-new interior I had CTD´s with old patrols on old campaigns. But I could start a new campaign.

Then I took out FM/DD-new interior with a mod-list like this now (GWX3 inclusive):

GWX 3 St Naz and Schluese and other units
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
U-Boat Bases Map with New St Nazaire
Radio Deutschland
Radio England
Radio USA
DFant_subFlag_2010
SlowFLagAnim
Conning Tower open Hatch093food
Conning Tower open Hatch _Fix_for_OLC_GUI_1

According to Luca his mod "Conning Tower open Hatch093food" has integrated the DD-open hatch 3.09.

Now I can start a new campaign but I have still CTD´s with former patrols/old campaign, although these patrols were done with DD 3.09 and no new interior and no Conning tower open Hatch.

I understood, that there are presently memory-problems with the new interior.

I think I wait a month until the new mods run better on my 2 GB main memory-PC. Perhaps I play Super Mario.

Regards
Nuss
Nuss is offline   Reply With Quote
Old 03-06-10, 03:23 PM   #315
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by Nuss View Post
Dear all,...
DFant_subFlag_2010
SlowFLagAnim
...
Regards
Nuss
Do you like stock flag-style?
If no... delete SlowFLagAnim addition... it's not actual...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.