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Old 03-06-10, 08:41 AM   #1
Hawk66
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By the way, is still somebody in contact with Sonalysts?
Do they still have an employee who is in charge of keeping contact with the community? Just being curious.
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Old 03-08-10, 04:17 AM   #2
Dr.Sid
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Do they still have an employee who is in charge of keeping contact with the community? Just being curious.
They did, now they don't. They dropped the support completely.
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Old 03-12-10, 10:24 AM   #3
Frying Tiger
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Originally Posted by Dr.Sid View Post
They did, now they don't. They dropped the support completely.
Well, not completely. I just assumed you all were getting tired of me saying "I don't have any new information for you" over and over.

BTW, I don't have any new information for you... (grin)

Email to "computergames(at sign)sonalysts.com" to get tech support if you need it. (not a link for spam reduction)

I'm a subsim community member (I play DW and SH4) so I'm in and out on an irregular basis. I worked on a VERY intensive non-DW project all fall and winter, and didn't have any time either at work or home to do much gaming. That's the main reason I've been scarce for a long time.
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Old 03-12-10, 10:55 AM   #4
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Wow .. just .. wow ..
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Old 03-12-10, 12:26 PM   #5
-GrayOwl-
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Quote:
Originally Posted by Frying Tiger View Post
Well, not completely. I just assumed you all were getting tired of me saying "I don't have any new information for you" over and over.

BTW, I don't have any new information for you... (grin)

Email to "computergames(at sign)sonalysts.com" to get tech support if you need it. (not a link for spam reduction)

I'm a subsim community member (I play DW and SH4) so I'm in and out on an irregular basis. I worked on a VERY intensive non-DW project all fall and winter, and didn't have any time either at work or home to do much gaming. That's the main reason I've been scarce for a long time.

2 years - whether not too long term for absence?

You rave - there is no support
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Old 03-12-10, 01:10 PM   #6
Molon Labe
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Quote:
Originally Posted by Frying Tiger View Post
Well, not completely. I just assumed you all were getting tired of me saying "I don't have any new information for you" over and over.

BTW, I don't have any new information for you... (grin)

Email to "computergames(at sign)sonalysts.com" to get tech support if you need it. (not a link for spam reduction)

I'm a subsim community member (I play DW and SH4) so I'm in and out on an irregular basis. I worked on a VERY intensive non-DW project all fall and winter, and didn't have any time either at work or home to do much gaming. That's the main reason I've been scarce for a long time.
Nice to hear from you again. Is the non-DW project a commercial or govt/mil project?
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Old 03-12-10, 01:53 PM   #7
Frying Tiger
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Originally Posted by Molon Labe View Post
Nice to hear from you again. Is the non-DW project a commercial or govt/mil project?
Commercial. We're still working on making money in the non-simulation market. (sigh)

Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.
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"the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!"
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Old 03-12-10, 02:06 PM   #8
-GrayOwl-
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Quote:
Originally Posted by Frying Tiger View Post
Commercial. We're still working on making money in the non-simulation market. (sigh)

Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.

If you have informed a source of a code - we could reanimate this sim.
Or SCS will carry away it with itself in a tomb.?


By the way - how much man is real in SCS?

2 or 3 man now ? :-)

I am realized I share Sonalysts from SCS.
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Old 03-12-10, 02:20 PM   #9
FIREWALL
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I would like to see DW in a SH3 or 4 (not5) format .

I might and probably useing the wrong word.

But if it was like them I'd buy it in a minute.

btw I have DW and try to play it occasionally.
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Old 03-12-10, 02:26 PM   #10
Frying Tiger
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Quote:
Originally Posted by -GrayOwl- View Post
If you have informed a source of a code - we could reanimate this sim.
Or SCS will carry away it with itself in a tomb.?


By the way - how much man is real in SCS?

2 or 3 man now ? :-)
SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.

Sonalysts as a company is very busy, and we work on lots of things besides games. (which is a good thing for our continued employment...) (grin)

I'll try to check in more often than every two years from now on. (crosses fingers...)
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Old 03-12-10, 02:25 PM   #11
Hawk66
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Quote:
Originally Posted by Frying Tiger View Post
Commercial. We're still working on making money in the non-simulation market. (sigh)

Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.
Nice to here from you again, Roger .

Did you already evaluate if you could try a similar approach like Harpoon 3 or Steel Beasts?

So, you would have a basic codeline for both versions and the non-commerical one gets all the secret stuff , consoles + integration tools on top?

And just distributing the commerical one via download to minimize costs?

I don't know for sure but I have the impression that the combined number of sold copies of Harpoon 3 / Steel Beasts are not higher than DW...rather lower since they haven't been actively advertised...
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