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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 11
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Okay, thanks. I'm slightly starting getting an idea of what I am doing.
Now I started to use the stadimeter (I didn't before, it was all mapworks instead) but I find it kinda hard. I can see on the map that the steamer I am attacking is about 3050 meters away, but the stadimeter claims everything from 2500-3500, even if I use the funnel on the ship. But I suppose it just takes some practice. I also started using the rangefinder, but jesus crist those crewmembers do drink alot or else I just didn't figure it out. What is the trick for that one? Last they claimed the steamer was going 49 knots, but my map claims 11. Now for AoB again. When I select the menu for typing in AoB do I select just where I want the torp to hit or do I use the My course-Target course +/- periscope angle? And how precise do I have to be to hit with it? Also, is there a smart way to find out which course I am heading? Right now I am using the map, a ruler and the compas thing. Oh, and can anyone tell me how come 0/360 degrees is south instead of north? EDIT: Oh yea, one more question: Where is it, in generel, best to hit ships? I had quite good succes by hitting them in the bow. Hitting them in the middle (starboard or port) seems to be less damaging in generel. But those are only small observations. Last edited by Starkad; 03-06-10 at 06:55 AM. |
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#2 |
Seaman
![]() Join Date: May 2007
Posts: 40
Downloads: 182
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You will need to take several observations with the stadmiter to get the correct target speed, the torp calculator works out how long it takes to travel x distance and calculates accordingly.
Sh5 works slightly differently from earlier versions, previously you adjusted the calculator yourself based on observations, in this one, it is simulating you giving your observations to your xo for him to do the calculations. For aob, I explain it like this, ask yourself how many degrees from the bow a crew member on the targets bridge has to turn to look directly at you, that is the aob. Aob is the most important factor to get right if you are not crossing the T, more important than range or speed, even 1 degree error at range can result in a miss by several meteres. The best use of your torps, is to set them to detonate a couple of feet below the hull in the centre of the target, water preassure from the explosion forces the ship upwards in the middle, seperating hull plates and can even break the ship in two. |
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#3 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
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Aiming for the engine room can also be good, If the engines die, they are sitting ducks..
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#4 | |
Loader
![]() Join Date: Aug 2007
Location: Germany
Posts: 85
Downloads: 1
Uploads: 0
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The most important thing to know about the AoB dial is that the Sub in the centre is your target and the arrow you move around it is your position relative to the target's bow. Hope that helps a bit manual TDC is just a matter of practise. Cheers, Michael P.S.: The Stadimeter readout is quite uncertain, especially in rough seas, it´s more precise to plot the target's course on the map and use the map tools to measure the distance. ...you only need to know the distance from where you intend to launch the weapon, otherwise it gets a little nasty plotting positions of (multiple) targets. |
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#5 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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The 0° and 180° are "backwards" so you can use them to easily determine a course heading by creating a line, dragging in a direction, and seeing where the line crosses the opposite side of the compass. Where it crosses the compass will tell you the heading for that line you're drawing.
If it wasn't reversed, it wouldn't be very useful. ![]() |
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