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Old 03-05-10, 11:03 PM   #1
karamazovnew
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Roger that, thanks for explaining.
Note that it is possible to port in the entire interface, page by page. For example, here's how the ENTIRE periscope screen of SH4 (with Kiub) looks when loaded into the Editor:



However this is a very dirty method that will result in ugly ItemID's. I'm still trying to find an easy and safe method to do this. And don't forget that most items no longer work as they did (for example we now have new torpedo buttons and we no long have the show/hide panel handles).
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Old 03-06-10, 02:22 AM   #2
Vishari
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Hey guys.

Just want to start off by saying thank you for modding this game. It's a good thing subsim has dedicated simulation fans out there offering their time to help fix things to the way we all want them.

I seem to be stuck however: I've tried loading this mod several times, using the JSGME and no matter what I can't seem to get it to work. I've tried bringing the 'data' folder to my 'MODS' folder in c:\ubisoft\Silent Hunter 5 directory and tried a combination of enabling just the 'data' folder with the 'NEWUI...etc' folder and no matter what i try it never seems to put the UI in when i load up my game.

the frustrating thing is the solution is probably right in front of me yet I can't seem to figure it out haha.

anyone's help would be appreciated

thanks again for your hard work TheDarkWraith!
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Old 03-06-10, 02:29 AM   #3
gutted
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Quote:
Originally Posted by Vishari View Post
I seem to be stuck however: I've tried loading this mod several times, using the JSGME and no matter what I can't seem to get it to work.
Thats because he didn't really zip it with the noob in mind. A minor oversight on his part i guess.


In the future if you are ever confused with the way someone zipped their mod... just do this:
1. Navigate into the zip file till you see a "data" folder.
3. Then go back one level
4. This is the folder you need to drop drag and drop into your MODS folder. In this case it's the folder named "For Mods Folder".
5. If you dont like the name it has, change it to something more suitable.

Also:
If the only thing contained in a zip file is a data folder.. you need to make your own folder in the MODS folder, give it a name for the mod.. and then drop the "data" folder into it.


The Structure is like this:

\Silent Hunter 5\MODS\Name of Mod\data
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Old 03-06-10, 10:03 AM   #4
TheDarkWraith
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Quote:
Originally Posted by gutted View Post
Thats because he didn't really zip it with the noob in mind. A minor oversight on his part i guess.


In the future if you are ever confused with the way someone zipped their mod... just do this:
1. Navigate into the zip file till you see a "data" folder.
3. Then go back one level
4. This is the folder you need to drop drag and drop into your MODS folder. In this case it's the folder named "For Mods Folder".
5. If you dont like the name it has, change it to something more suitable.

Also:
If the only thing contained in a zip file is a data folder.. you need to make your own folder in the MODS folder, give it a name for the mod.. and then drop the "data" folder into it.


The Structure is like this:

\Silent Hunter 5\MODS\Name of Mod\data
guys I messed up with the folder structure in the zip file. I see it's been hard for new people that aren't familiar with JSGME to use because of my error. The folder in my zip file 'for_MODS_folder' should have another folder under it - the name of the mod AND then under that the folder \data. I'll correct my uploaded zip files to reflect this change. I'll also update their readme text files to reflect this change.
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Old 03-06-10, 11:38 AM   #5
Vishari
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Thanks for the help, got it working now!
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Old 03-06-10, 07:24 PM   #6
UberMatz
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Quote:
Originally Posted by karamazovnew View Post
Roger that, thanks for explaining.
Note that it is possible to port in the entire interface, page by page. For example, here's how the ENTIRE periscope screen of SH4 (with Kiub) looks when loaded into the Editor:



However this is a very dirty method that will result in ugly ItemID's. I'm still trying to find an easy and safe method to do this. And don't forget that most items no longer work as they did (for example we now have new torpedo buttons and we no long have the show/hide panel handles).
If it comes to pass that this makes it's way into a working mod... I'll have to take a shower!!!

I'll keep my fingers crossed for you guys!

UberMatz
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Old 03-06-10, 07:26 PM   #7
TheDarkWraith
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Quote:
Originally Posted by UberMatz View Post
If it comes to pass that this makes it's way into a working mod... I'll have to take a shower!!!

I'll keep my fingers crossed for you guys!

UberMatz
working on it......along with other things.....
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Old 03-06-10, 07:46 PM   #8
UberMatz
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I'm "Modding illiterate", but I'm a photographer and work all the time in Photoshop. If there's anything I can assist with along the way, don't hesitate to ask!!!

UberMatz
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Old 03-06-10, 07:49 PM   #9
TheDarkWraith
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Quote:
Originally Posted by UberMatz View Post
I'm "Modding illiterate", but I'm a photographer and work all the time in Photoshop. If there's anything I can assist with along the way, don't hesitate to ask!!!

UberMatz
Photoshop CS4 or CS5? I'll keep you in mind then.....
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Old 03-06-10, 08:12 PM   #10
UberMatz
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Quote:
Originally Posted by TheDarkWraith View Post
Photoshop CS4 or CS5? I'll keep you in mind then.....

CS4
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Old 03-06-10, 08:17 PM   #11
ridley
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When I activate the MOD I have a problem, see below. I cannot close those windows either. Any idea what is going wrong?

Ridley

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Old 03-06-10, 08:21 PM   #12
TheDarkWraith
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Quote:
Originally Posted by ridley View Post
When I activate the MOD I have a problem, see below. I cannot close those windows either. Any idea what is going wrong?

Ridley


are you patched to the latest version? What appears in your JSGME screen for this mod?
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