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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Am curious as to the " nodes "
Looks almost like a preplanned route so no waypoints used ![]() Corresponding entry in Taskforces [LanesGraph.Node 35] Long=118940.000000 Lat=6045200.000000 Height=0.000000 IsFromSingleMis=false Name=CHANNEL_Patrol_1 which you can see on the right of the channel Radius=50.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=0.000000 Category=0 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=true [LanesGraph.Node 36] Long=-435860.000000 Lat=5966200.000000 Height=0.000000 IsFromSingleMis=false Name=Node1780 - which you can see on the left Radius=50.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=0.000000 Category=0 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=true So it seems there are preset routes so less need for waypoints Am guessing here tho - tutorial would be nice More examples ![]() Those are in the port traffic layer ( the black pit ) and look like pre planned docked nodes though the entry in the mis doesnt reference to a ship or type that I can see - note the same mis is also in the common folder [LanesGraph.Node 225] Long=-362629.000000 Lat=6741217.000000 Height=0.000000 IsFromSingleMis=false Name=NodeP456 Radius=0.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=125.000000 Category=2 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=false And finally Uboats Note the UPatrol_Satl2 close to South Africa ![]() [LanesGraph.Node 1.NodeGroup 8] Type=TF_UBOAT_Single Name=Brest_UBOAT_Single8 Country=German Speed=0.000000 StartDate=19380101 EndDate=19451231 ReportPosTime=-1 ReportPosProbability=0 [LanesGraph.Node 1.NodeGroup 8.NGMission 1] Name=UPatrol_Satl2 ObjectiveType=0 TargetNode=UPatrol_Satl2 PathNodes= < No path given UsePath=false < Doesnt use path anyway CooldownMonths=0 CooldownDays=31.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19420902 EndDate=19430228 Many entries for UPatrol_Satl2 originating from different U boat bases in France [LanesGraph.Node 2.NodeGroup 6] Type=TF_UBOAT_Single Name=LaPallice_UBOAT_Single8 Country=German Speed=0.000000 StartDate=19380101 EndDate=19451231 ReportPosTime=-1 ReportPosProbability=0 [LanesGraph.Node 2.NodeGroup 6.NGMission 1] Name=UPatrol_Satl2 ObjectiveType=1 TargetNode=UPatrol_Satl2 PathNodes= UsePath=false CooldownMonths=0 CooldownDays=26.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19420905 EndDate=19430228 --------------------------- [LanesGraph.Node 3.NodeGroup 6] Type=TF_UBOAT_Single Name=Lorient_UBOAT_Single8 Country=German Speed=0.000000 StartDate=19380101 EndDate=19451231 ReportPosTime=-1 ReportPosProbability=0 [LanesGraph.Node 3.NodeGroup 6.NGMission 1] Name=UPatrol_Satl2 ObjectiveType=1 TargetNode=UPatrol_Satl2 PathNodes= UsePath=false CooldownMonths=0 CooldownDays=19.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19420905 EndDate=19430228 Some interesting stuff in there Be nice to have some answers |
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#2 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
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Very intersting indeed and thank you for taking the time to post all that here for reference sake.
The nodes are indeed a new variable, but I think for working with the campaign it will prove invaluable. On a simpler note, are there any special requirements for getting a created mission to show up in game? I have followed the usual steps for SH3/4 with naming the folder the same as the .mis file, etc but cannot get the mission to show up in game no matter what. I think there is a new step I am missing? |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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They have a tsr file also - same as SH4 - aside that I cant see any issue with it not working And remember to save as a MISGE file not a MIS Further to the node discussion ![]() ![]() As there are no ship links on the campaign files against the nodes am guessing the game pulls any ship from within the roster Which makes placing units historically a bit difficult Wonder if a PM to a dev will get some answers ![]() |
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
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I was having similar issues. One being I couldn't find the dock overlay, was pretty simple to add ships docked at a port in SH3/4 now I can't see the dock to lay them out. Working on figuring that out as well.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
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.misGE did the trick. That is new from SH3/4 to my knowledge, .MIS used to be suffice.
I see what you mean about the roster pulls. Unless there are new reference files we are unaware of, it is randomly pulling as far as I can tell. The only way to place historical units would be to create roster entries and that gets...... On 2nd thought that would be far too much trouble. |
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#6 |
Torpedoman
![]() Join Date: Apr 2005
Location: Wales U.K.
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So could you lay out the necessary files and file names and the file paths for something as simple as putting a Uboat in the Baltic and getting it to show up and work in the game?
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Was something they introduced in SH4 to keep the German campaign seperate from the US - stayed as mis Noticed the choice to pick your side - allied or axis - in the ME so Axis would save as a misge then Well I think the docked units are random from the roster as they change every patrol Though I popped into Amsterdam the other day - late 39 - and there were 3 British and 3 German merchants docked together lol Which is worrying In Bergen all merchants were British So who knows Did drop a PM to Dan the dev to see if there was a tutorial knocking about or someone who could answer a few questions but no answer Guess he is busy bug fixing |
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#8 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
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I just noticed the allies / axis as well. I am actually very glad they kept this as it will allow MP missions from an allied perspective, as well as SP ones.
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#9 | |
Mate
![]() Join Date: Apr 2007
Posts: 54
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It's not like merchants are allowed to shoot each other in a neutral port. Seems perfectly normal to me. Brits sailing into a German port is pretty weird though, unless it's right after the war breaks. |
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