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Old 03-05-10, 08:17 PM   #1
bigboywooly
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Am curious as to the " nodes "

Looks almost like a preplanned route so no waypoints used



Corresponding entry in Taskforces

[LanesGraph.Node 35]
Long=118940.000000
Lat=6045200.000000
Height=0.000000
IsFromSingleMis=false
Name=CHANNEL_Patrol_1 which you can see on the right of the channel
Radius=50.000000
MaxSpeed=0.000000
RelatedSPRadius=0.000000
SpawnHeading=0.000000
Category=0
LayerOperation=0
RelatedMapLoc=
ShowOnMap=false
IsLocked=true

[LanesGraph.Node 36]
Long=-435860.000000
Lat=5966200.000000
Height=0.000000
IsFromSingleMis=false
Name=Node1780 - which you can see on the left
Radius=50.000000
MaxSpeed=0.000000
RelatedSPRadius=0.000000
SpawnHeading=0.000000
Category=0
LayerOperation=0
RelatedMapLoc=
ShowOnMap=false
IsLocked=true

So it seems there are preset routes so less need for waypoints
Am guessing here tho - tutorial would be nice

More examples



Those are in the port traffic layer ( the black pit ) and look like pre planned docked nodes though the entry in the mis doesnt reference to a ship or type that I can see - note the same mis is also in the common folder

[LanesGraph.Node 225]
Long=-362629.000000
Lat=6741217.000000
Height=0.000000
IsFromSingleMis=false
Name=NodeP456
Radius=0.000000
MaxSpeed=0.000000
RelatedSPRadius=0.000000
SpawnHeading=125.000000
Category=2
LayerOperation=0
RelatedMapLoc=
ShowOnMap=false
IsLocked=false

And finally Uboats
Note the UPatrol_Satl2 close to South Africa



[LanesGraph.Node 1.NodeGroup 8]
Type=TF_UBOAT_Single
Name=Brest_UBOAT_Single8
Country=German
Speed=0.000000
StartDate=19380101
EndDate=19451231
ReportPosTime=-1
ReportPosProbability=0

[LanesGraph.Node 1.NodeGroup 8.NGMission 1]
Name=UPatrol_Satl2
ObjectiveType=0
TargetNode=UPatrol_Satl2
PathNodes= < No path given
UsePath=false < Doesnt use path anyway
CooldownMonths=0
CooldownDays=31.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19420902
EndDate=19430228

Many entries for UPatrol_Satl2 originating from different U boat bases in France

[LanesGraph.Node 2.NodeGroup 6]
Type=TF_UBOAT_Single
Name=LaPallice_UBOAT_Single8
Country=German
Speed=0.000000
StartDate=19380101
EndDate=19451231
ReportPosTime=-1
ReportPosProbability=0

[LanesGraph.Node 2.NodeGroup 6.NGMission 1]
Name=UPatrol_Satl2
ObjectiveType=1
TargetNode=UPatrol_Satl2
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=26.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19420905
EndDate=19430228

---------------------------

[LanesGraph.Node 3.NodeGroup 6]
Type=TF_UBOAT_Single
Name=Lorient_UBOAT_Single8
Country=German
Speed=0.000000
StartDate=19380101
EndDate=19451231
ReportPosTime=-1
ReportPosProbability=0

[LanesGraph.Node 3.NodeGroup 6.NGMission 1]
Name=UPatrol_Satl2
ObjectiveType=1
TargetNode=UPatrol_Satl2
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=19.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19420905
EndDate=19430228

Some interesting stuff in there
Be nice to have some answers
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Old 03-06-10, 11:17 AM   #2
digitizedsoul
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Very intersting indeed and thank you for taking the time to post all that here for reference sake.

The nodes are indeed a new variable, but I think for working with the campaign it will prove invaluable.


On a simpler note, are there any special requirements for getting a created mission to show up in game? I have followed the usual steps for SH3/4 with naming the folder the same as the .mis file, etc but cannot get the mission to show up in game no matter what.

I think there is a new step I am missing?
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Old 03-06-10, 11:41 AM   #3
bigboywooly
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Quote:
Originally Posted by digitizedsoul View Post
Very intersting indeed and thank you for taking the time to post all that here for reference sake.

The nodes are indeed a new variable, but I think for working with the campaign it will prove invaluable.


On a simpler note, are there any special requirements for getting a created mission to show up in game? I have followed the usual steps for SH3/4 with naming the folder the same as the .mis file, etc but cannot get the mission to show up in game no matter what.

I think there is a new step I am missing?
Have you looked at the ingame missions
They have a tsr file also - same as SH4 - aside that I cant see any issue with it not working
And remember to save as a MISGE file not a MIS

Further to the node discussion





As there are no ship links on the campaign files against the nodes am guessing the game pulls any ship from within the roster
Which makes placing units historically a bit difficult

Wonder if a PM to a dev will get some answers
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Old 03-06-10, 03:13 PM   #4
ddrgn
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I was having similar issues. One being I couldn't find the dock overlay, was pretty simple to add ships docked at a port in SH3/4 now I can't see the dock to lay them out. Working on figuring that out as well.
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Old 03-07-10, 12:03 PM   #5
digitizedsoul
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.misGE did the trick. That is new from SH3/4 to my knowledge, .MIS used to be suffice.


I see what you mean about the roster pulls. Unless there are new reference files we are unaware of, it is randomly pulling as far as I can tell. The only way to place historical units would be to create roster entries and that gets......

On 2nd thought that would be far too much trouble.
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Old 03-07-10, 12:26 PM   #6
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So could you lay out the necessary files and file names and the file paths for something as simple as putting a Uboat in the Baltic and getting it to show up and work in the game?
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Old 03-07-10, 01:19 PM   #7
bigboywooly
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Quote:
Originally Posted by digitizedsoul View Post
.misGE did the trick. That is new from SH3/4 to my knowledge, .MIS used to be suffice.


I see what you mean about the roster pulls. Unless there are new reference files we are unaware of, it is randomly pulling as far as I can tell. The only way to place historical units would be to create roster entries and that gets......

On 2nd thought that would be far too much trouble.
Damn forgot the misge
Was something they introduced in SH4 to keep the German campaign seperate from the US - stayed as mis
Noticed the choice to pick your side - allied or axis - in the ME so Axis would save as a misge then

Well I think the docked units are random from the roster as they change every patrol
Though I popped into Amsterdam the other day - late 39 - and there were 3 British and 3 German merchants docked together
lol
Which is worrying
In Bergen all merchants were British

So who knows
Did drop a PM to Dan the dev to see if there was a tutorial knocking about or someone who could answer a few questions but no answer
Guess he is busy bug fixing
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Old 03-08-10, 04:47 PM   #8
digitizedsoul
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I just noticed the allies / axis as well. I am actually very glad they kept this as it will allow MP missions from an allied perspective, as well as SP ones.
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Old 03-11-10, 01:20 PM   #9
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Quote:
Originally Posted by bigboywooly View Post
Damn forgot the misge
Though I popped into Amsterdam the other day - late 39 - and there were 3 British and 3 German merchants docked together
lol
Which is worrying
So? The dutch remained neutral until the blitzkrieg in may 1940.

It's not like merchants are allowed to shoot each other in a neutral port. Seems perfectly normal to me.

Brits sailing into a German port is pretty weird though, unless it's right after the war breaks.
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