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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,825
Downloads: 11
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Just been playing with the editor today. Managed to create a
mission to test ai subs. For some reason the mission spawns 3 of each unit I placed on the map- and they stack on each other so they take damage and sink. I'm trying to see if the u class will actually torpedo axis units.... No joy as of yet.......I will keep you all posted on this |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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I hate the mission editor. I had one all nicely laid out, but it just simply won't get into the game.
![]() ![]() We'll see. I could really use a tutorial or step by step thingie. ![]() |
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#3 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
The big change is the new project files (.pj). If you can explain your problem more or maybe show a screenie of your mission we may be able to help.
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
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Hi JU88,
I am just about done a taskforce mission and was able to add 2 AI british subs with no problems. I am just making a MP mission if that helps.
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#5 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() Quote:
So we know the multiplayer missions don't have this problem, but has anybody create a successfull single mission?
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#6 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Odd I am not seeing this same problem are these multiplayer missions you guys are working on??
Here is a shot of one I am working on (MP Of course): ![]()
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#7 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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![]() Quote:
![]() Can you delete the other subs or make them AI and try your mission as single player? I don't think I'm doing anything wrong because the process is pretty basic.. But two guys having the same problem, there must be something..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#8 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Are you starting them off submerged?
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#9 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
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Downloads: 115
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Alright got it working now.
Don't know what I did different than the first 10 times but they don't appear in multiple numbers anymore .
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#10 | |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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Mwahahaha that looks good ![]() Wait till you see what I have in mind. I want to test this one you created with you tonight though if possible. Let's just say a Gibraltar run, but not by just your sub ![]() |
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#11 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Ok here's a tip, to open up the campaign projects that come with the game, the project files are in data\campaigns\CampaignProjects.
Here's Total Germany project, the layers are accessible on the right pane, it's great, takes a while to load, beware, but after that check out the layers, especially wolfpacks! ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#12 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Am curious as to the " nodes "
Looks almost like a preplanned route so no waypoints used ![]() Corresponding entry in Taskforces [LanesGraph.Node 35] Long=118940.000000 Lat=6045200.000000 Height=0.000000 IsFromSingleMis=false Name=CHANNEL_Patrol_1 which you can see on the right of the channel Radius=50.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=0.000000 Category=0 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=true [LanesGraph.Node 36] Long=-435860.000000 Lat=5966200.000000 Height=0.000000 IsFromSingleMis=false Name=Node1780 - which you can see on the left Radius=50.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=0.000000 Category=0 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=true So it seems there are preset routes so less need for waypoints Am guessing here tho - tutorial would be nice More examples ![]() Those are in the port traffic layer ( the black pit ) and look like pre planned docked nodes though the entry in the mis doesnt reference to a ship or type that I can see - note the same mis is also in the common folder [LanesGraph.Node 225] Long=-362629.000000 Lat=6741217.000000 Height=0.000000 IsFromSingleMis=false Name=NodeP456 Radius=0.000000 MaxSpeed=0.000000 RelatedSPRadius=0.000000 SpawnHeading=125.000000 Category=2 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=false And finally Uboats Note the UPatrol_Satl2 close to South Africa ![]() [LanesGraph.Node 1.NodeGroup 8] Type=TF_UBOAT_Single Name=Brest_UBOAT_Single8 Country=German Speed=0.000000 StartDate=19380101 EndDate=19451231 ReportPosTime=-1 ReportPosProbability=0 [LanesGraph.Node 1.NodeGroup 8.NGMission 1] Name=UPatrol_Satl2 ObjectiveType=0 TargetNode=UPatrol_Satl2 PathNodes= < No path given UsePath=false < Doesnt use path anyway CooldownMonths=0 CooldownDays=31.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19420902 EndDate=19430228 Many entries for UPatrol_Satl2 originating from different U boat bases in France [LanesGraph.Node 2.NodeGroup 6] Type=TF_UBOAT_Single Name=LaPallice_UBOAT_Single8 Country=German Speed=0.000000 StartDate=19380101 EndDate=19451231 ReportPosTime=-1 ReportPosProbability=0 [LanesGraph.Node 2.NodeGroup 6.NGMission 1] Name=UPatrol_Satl2 ObjectiveType=1 TargetNode=UPatrol_Satl2 PathNodes= UsePath=false CooldownMonths=0 CooldownDays=26.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19420905 EndDate=19430228 --------------------------- [LanesGraph.Node 3.NodeGroup 6] Type=TF_UBOAT_Single Name=Lorient_UBOAT_Single8 Country=German Speed=0.000000 StartDate=19380101 EndDate=19451231 ReportPosTime=-1 ReportPosProbability=0 [LanesGraph.Node 3.NodeGroup 6.NGMission 1] Name=UPatrol_Satl2 ObjectiveType=1 TargetNode=UPatrol_Satl2 PathNodes= UsePath=false CooldownMonths=0 CooldownDays=19.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19420905 EndDate=19430228 Some interesting stuff in there Be nice to have some answers |
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#14 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Yep, I'm around for testing ;]
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