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Old 03-05-10, 09:27 AM   #1
jlederer
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Really appreciate seeing that analysis. It's very good to see that changing speed, aspect ratio, and silent running have the sort of impact they should. I wonder if sea state has an impact (does passive sonar work poorly in stormy conditions) and what impact depth / thermal layer has?
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Old 03-05-10, 09:39 AM   #2
Bilge_Rat
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Quote:
Originally Posted by jlederer View Post
Really appreciate seeing that analysis. It's very good to see that changing speed, aspect ratio, and silent running have the sort of impact they should. I wonder if sea state has an impact (does passive sonar work poorly in stormy conditions) and what impact depth / thermal layer has?

All those factors have an impact. Look here for a more in depth discussion of the technical aspects of the AI:

http://www.subsim.com/radioroom/showthread.php?t=163089
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Old 03-05-10, 11:33 AM   #3
janh
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I very much appreciate the lead developer posting here and giving some substantial information on the game. As the past weeks have shown, lack of information leads to speculation and, thus, an incomplete or skewed picture. Also many previews can't do that justice, which reviewer would spent month playing to figure out the details for a quick article?
But you can't blame people, it has been human nature for centuries to speculate and fill knowledge gaps.

Particularly in this forum with all the sub-simulation cracks waiting for a release with the potential to finally replaced SHIII+GWX or SHIV+OM, it would have been much better if the developers had released more information about the game beforehand. Scripting, damage models, AI, physics, the way sound-propagation in the water is approximated etc. Many thinks could still be highlighted by the developers, and could change the way the community views this release.

Presently, the (rumored?) potential of the game is still well hidden for most of the people -- where should that information come from anyway?
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Old 03-05-10, 11:58 AM   #4
Sunfighter
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Sorry I still think the AI has serious issues. Especially convoy and port patrol AI's. Namely Convoy escorts wont peel off during an attack and search the area, making them just another merchant with guns in the convoy. And port AI wont react to attacks. I just went into scapa flow and sank 3 ships, not a single patrol broke their normal patrol pattern to search the area. Youd think with the HMS Hood capsized, a heavy cruiser split in half and a troop ship sank, that maybe an alert would of went out or something. Even if i wasnt detected (it was 3am and very stormy) youd think the ships in the harbor would scatter...but nah..they just stayed put and the patrol boats continued on as if nothing happened.

On a funny note though, leaving the harbor i fired my last torp at one of the escorts from long range, I just missed him, it was one of those moments when you say UGH! out loud because you missed by what seemed like a freaking inch, the torp was on slow speed, and it entered that passive sonar detection ring...and the destroyer saw it apparently, and chased after it, lucky it never caught up with it.
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