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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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One thing I've noticed is that non Fkey mapped special abilities (i.e. those requiring crew conversation) still will not work - such as Reduce Flooding, etc.
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#2 |
Sparky
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Really? "Man/secure the deck gun" seems to work for me, for example. Isn't it crew conversation only?
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#3 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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#4 |
Sparky
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Wow, I guess map keys then if you want commands to work. I'd probably need the source code to fix that...
Then again, there's nothing to stop you from mapping it to some shift hotkey you'd never use if you want to have the immersion of giving orders via people. Just out of curiosity, how do you know it's not working? I used that "Radio stealth" ability with my navigator, and I'm right off the british coast. Haven't been bombed out of the water yet. |
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#5 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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At some point after the morale drops to zero for the individual crew members, I can't even select their special abilities via dialog, which is why I use the F keys.
Last case my boat was flooding something fierce, with no way to ask for 'Reduce Flooding' ![]() |
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#6 | |
Sparky
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Let's see. ![]() |
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#7 |
Sparky
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No luck finding where dialogs are managed. Anyone have any pointers?
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