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Old 03-04-10, 10:35 PM   #1
mookiemookie
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Originally Posted by Webster View Post
i think dan said it was possible to mod in the sh4 type hud and controls so if thats true then there is hope this thing can turn out nice after all.
2 days after release and it's already being done!

http://www.subsim.com/radioroom/show...5&postcount=47
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Old 03-04-10, 10:42 PM   #2
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Originally Posted by mookiemookie View Post
2 days after release and it's already being done!

http://www.subsim.com/radioroom/show...5&postcount=47
still needs more work i see but that takes care of the hud, now hopefully the sh3/sh4 auto targetting system can be plugged back in as well
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Old 03-04-10, 10:43 PM   #3
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The UI is this games biggest issue. The current UI is making the game obtuse, hard to get into, kills immresion, lacks crucial information and operational functinality.

I believe the functionality IS there, it's just not accessible through the current UI. Fix the UI, and everything else will fall into place over time. The key to getting this game off the ground, is to develop a functional skeleton that can walk. You put meat on it's bones later. It all starts with the UI IMO, id call that priority number 1, above all else.
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Old 03-04-10, 11:01 PM   #4
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The UI is this games biggest issue. The current UI is making the game obtuse, hard to get into, kills immresion, lacks crucial information and operational functinality.

I believe the functionality IS there, it's just not accessible through the current UI. Fix the UI, and everything else will fall into place over time. The key to getting this game off the ground, is to develop a functional skeleton that can walk. You put meat on it's bones later. It all starts with the UI IMO, id call that priority number 1, above all else.
Agreed - I was just thinking that this game needs more variety of merchant ships. But then again - adding ships to the game is such a secondary thing behind functionality that I can wait on that. Let me be able to maneuver my ship and actually operate it....then let's worry about campaign layers and ships.
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