![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
http://www.subsim.com/radioroom/show...5&postcount=47
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
#2 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
The UI is this games biggest issue. The current UI is making the game obtuse, hard to get into, kills immresion, lacks crucial information and operational functinality.
I believe the functionality IS there, it's just not accessible through the current UI. Fix the UI, and everything else will fall into place over time. The key to getting this game off the ground, is to develop a functional skeleton that can walk. You put meat on it's bones later. It all starts with the UI IMO, id call that priority number 1, above all else. |
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
|
|