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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
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This looks really good, a must try!!
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Sub captains go down with their ship! |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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nice one viper, looks really good. Will you make a version based off of Lucas' open conning tower? im sure alot of us are playing with that
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#3 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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I'm going to try and get it to work but it may not have the same functionality.
As far as I know now, if rooms are attached to each other (such as with DD's Open Hatch mod and FM's NewInteriors) then the room colour of the main Control Room seems to dictate the colour for all the rooms attached. This means that you can only have one colour for the night ambient lighting (blue for everything or red for everything) if you can freely move between rooms in shift-F2 mode. Having the Conning tower separate as in the fore-mentioned mods seems to be the only way to have them with different night colours. I could very well be wrong, and I am going to try and prove myself wrong by getting these same principles to work with the full open conning tower hatch mod (then again I'm no expert ![]() But the blue interior should still work with Lucas' mod, there just wont be any red/blue room mixing going on...The wheels are in motion.
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...Wir alle leben auf einem gelben Unterseeboot... |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Viper, that was my experience as well, the ambient light setting in CR.dat changes the ambient for the entire sub. your idea regrading the CT.dat sounds promising. Somehow I could not get the conning tower to become blue no matter what I adjusted.
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#5 |
Silent Hunter
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Hi !
Thanks for the MOD, it looks very nice ! I`ll give the MOD a try ! ![]() Best regards, Magic ![]() EDIT: Where can I find "Venatore's Blue Night Map mod" ? Has anybody a Download Link please ? |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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It looks awesome but I do prefer the normal lights we are using now!
Blue is at least for me to modern look, I think! But it is a great work for optional mod no doubt! ![]() |
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#7 |
Grey Wolf
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looking good
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#8 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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I agree with Reece.
Looks quite different and totally worth a try. Cheerx!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#9 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() He damn well better do!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#11 |
Eternal Patrol
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![]() ![]() Best comeback of the year! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Sailor man
![]() Join Date: Sep 2004
Location: Madrid, Spain
Posts: 47
Downloads: 142
Uploads: 0
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Hi!
Is this avesome mod functional with new Flakmonkey´s New Interiors 2.1.d?
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Backman. 24th Unterseebootsflotille Geweih member,. WPL Member #55 ![]() ![]() Last edited by Backman; 05-26-13 at 06:57 PM. |
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#13 |
Silent Hunter
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No, because this MOD would override the same Files from Flak´s NI MOd 2.1!
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