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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
Posts: n/a
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#17 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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#18 |
Watch
![]() Join Date: May 2006
Location: Over there
Posts: 17
Downloads: 11
Uploads: 0
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Sounds like those immortal fishing boats or armed trawlers(Forget the specific name of boat)in SH3 that could take endless hits from the deck guns and not sink.
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#19 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#20 |
Lucky Jack
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Wonder which one it was, there was only three in service in '39, Undine, Ursula and Unity.
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#21 |
Born to Run Silent
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Very cool, you may be the first Subsim guy to sink a sub in SH5
![]() I agree, one torp should have done it, though.
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SUBSIM - 26 Years on the Web |
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#22 |
Lucky Jack
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Furthermore, historically, she's in the right place, in '39 the U class was patrolling mainly the North Sea, with the only remaining first series boat (Ursula) being transferred first to the Med and then to the Soviets. The other two of the first series boats were sadly lost in 1940 in separate incidents.
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#23 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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![]() Thats what I was thinking. Torpedos seem to be very inefective of sinking much of anything in this game so far. So far it has taken 3-4 torps just to start the process. Add in duds, and you got problems. |
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#24 |
Pacific Aces Dev Team
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It was not possible to sink a sub with vanilla damage model with two torpedoes in SH3 and SH4 either. Especially in SH4 where the number of hit points for a sub was nearly doubled. Therefore, I'd say that devs have probably kept similar damage system for SH5.
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#26 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#27 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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About the damagemodeling; it's not that bad. I could swear I'm playing RFB.
![]() You can sink 'm with 1 well placed shot, or fire 2 at the wrong place and no joy. Flooding is modeled as well.
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Contritium praecedit superbia. |
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