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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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someone will have an answer soon.
this is another one of those "guess and see" mysteries which none of the documentation addresses. ![]()
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#2 |
Chief of the Boat
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Put a vinyl on the turntable and crank the handle a few times
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#3 |
Pacific Aces Dev Team
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The functionality is there, but once again delivered unfinished, it lacks of the assignment to the keys. This can be done by editing the commands.cfg.
My Gramophone keys are. [Cmd466] Name=Gramophone_play Contexts=1 Key0=0x47,s,"" MnID=0x3F210002 ;shift+g [Cmd467] Name=Gramophone_stop Contexts=1 Key0=0x4B,s,"" MnID=0x3F210004 ;shift+k [Cmd468] Name=Gramophone_prev Contexts=1 Key0=0x48,s,"" MnID=0x3F210003 ;shift+h [Cmd469] Name=Gramophone_next Contexts=1 Key0=0x4A,s,"" MnID=0x3F210005 ;shift+j |
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#4 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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WOW.................... It really makes me wonder what the heck the Devs were doing for 3+ years of Development... Hmmmm....Let's spend three years removing that PREVIOUS Feature of the previous game..... ![]() |
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#5 |
Commodore
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You can add keys to the file and make it functional. I suspect it was to be accessed thru the radio operators dialog, but like many things, they ran out of time.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#6 |
Pacific Aces Dev Team
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#7 |
Stowaway
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Charlie901 can you make a zipfile what i can use.
Or tell what i must do for using that keys? Thanks a lot. ![]() |
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#8 |
Seaman
![]() Join Date: May 2007
Posts: 40
Downloads: 182
Uploads: 0
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Navigate to the sh5 /data/cfg folder and open commands.cfg with a text editor; navigate to the gramophone entries and replace them with the ones listed above.
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