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Old 03-04-10, 12:40 PM   #31
Uber Gruber
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Perhapps if you had held off from buying it till UBI had addressed the issues and removed DRM then you wouldn't feel so disapointed. It's not like you weren't aware of it's shortcomings prior to purchase.....so you only have your self to blame me ol china.
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Old 03-04-10, 12:42 PM   #32
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"I do partially blame my situational awareness habits in SHIII/IV for disorienting me in SHV, but there's no question that some of the functionality should've never been changed."

Sequels are suppossed to improve on stuff, not throw stuff out the window that already worked.

"I am such an idiot for thinking SH5 would be anything like SH3 or 4". NO, you aren't. The devs are idiots: IF IT AIN'T BROKE, DON'T FIX IT!
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Old 03-04-10, 12:48 PM   #33
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A mod required to add a compass to a naval simulator game

Kind of sad really.
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Old 03-04-10, 12:50 PM   #34
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I was going to ask a question about whether there is a calendar with the phases of the moon on it like way back in SH2 but I guess if there is no easily reachable compass it's probably not there, is it? Lol...oh well never mind.

I hadn't heard about 'morale points' until today so can i just ask: seriously? I mean, seriously?

I was even more dead set against buying it when I first read this but now I'm tempted just to see it for myself. Seems less 'Sub sim' and more 'Sub Sims' to me.
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Old 03-04-10, 12:58 PM   #35
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Quote:
Originally Posted by Goatman455 View Post
"I do partially blame my situational awareness habits in SHIII/IV for disorienting me in SHV, but there's no question that some of the functionality should've never been changed."

Sequels are suppossed to improve on stuff, not throw stuff out the window that already worked.

"I am such an idiot for thinking SH5 would be anything like SH3 or 4". NO, you aren't. The devs are idiots: IF IT AIN'T BROKE, DON'T FIX IT!
The SH3/SH4 UI was stupid. What if your driving instructor told you to click on your 2D command bar, on the speedometer gauge to go faster? That's how SH3/4 worked, you clicked on a 2D command bar instead of commanding your crew.
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Old 03-04-10, 01:00 PM   #36
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The SH3/SH4 UI was stupid. What if your driving instructor told you to click on your 2D command bar, on the speedometer gauge to go faster? That's how SH3/4 worked, you clicked on a 2D command bar instead of commanding your crew.
Commanding my crew? I'm sorry I might be missing something but I have not seen anywhere I can command my crew to change course, speed, or just about anything other than ask about their mother or go to battle stations.
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Old 03-04-10, 01:09 PM   #37
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I think you need to remember that we're playing a game here. The interface will always be a compromise until we have computers so smart that we will actually be able to talk to our crew (and no, voice command with pre-set phrases doesn't quite count).

There is no problem with an interface, as long as it a) allows you to maintain precise situational awareness; b) allows you to issue precise commands, especially as far as controlling the orientation of your sub. How that's done should definitely be seen within reasonable technological limits and user habits - so fine, make it accessible via clicks. Just as long as it's possible to get information and give orders on something as basic as submarine orientation quickly.
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Old 03-04-10, 01:40 PM   #38
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UBISOFT has to be embarrassed about SH5!! What a joke it is.
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Old 03-04-10, 02:00 PM   #39
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Quote:
Originally Posted by SteamWake View Post
A mod required to add a compass to a naval simulator game

Kind of sad really.
It's like a new atrocity is documented with this game every hour on the hour. Unbelievable. A naval sim without a compass.

Seriously. You can't make this stuff up. What slackjawed genius at Ubi thought that was a good idea....?
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Old 03-04-10, 02:57 PM   #40
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I'm sure all of us who were present for the run up and release of previous Silent Hunter games remember all of the negative comments and threads that kicked out. I expected exactly the same for this one. What worries me though, is that I'm seeing stuff from people like CCIP, GoldenRivet, MookieMookie and others that is rather less than glowing - and these are people who, although I don't always agree with their points, I generally hold to be pretty forthright and supportive of the scene and the franchise. This alone marks it as different from previous releases.

I know there is a prevalent view that modders and patches will make the game better but SteamWake is very much correct that having to mod in a compass to a naval sim is pretty bad. If we are having to actually mod in the absolute basics like compasses I think we are in for a very, very long journey.
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Old 03-04-10, 02:59 PM   #41
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Default 9mm morale points

Probably the same slack jawed genius that thought that DRM farce would stop the pirates.

I'd like to give whoever that was a clip full of 9mm morale points as well.

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Old 03-04-10, 03:12 PM   #42
EAF274 Johan
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Another disappointed customer here

I honestly want to like SH5, but the way it is now I can't. If they said they wanted to make a subsim more accessible... accessible to whom? No matter how "casual" a gamer you are, if basic game functions aren't decribed properly in the game's documentation, or easily found through the game's interface, then the game is NOT accessible.
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Old 03-04-10, 03:33 PM   #43
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I find it especially funny and ironic that this game, though supposed to be more friendly to casual gamer, is actually more difficult to play even for the die hard simmers like us than previous SH! because of all this "guess and see" stuffs and failing reduced-but-over-complicated interface
And they actually succeeded to make it even more plagued by lack of documentation than before lol! The tutorial is a farce that will let the casual gamer basically wondering what to do and how to do just about 80% of the game... It just teach how to move your avatar and that's it, TDC whilst used in this tutorial, is an "I order you to you use it NOW!"... It's nowhere explained how it works, so I can't imagine the effect on someone who never heard of TDC before...
As the game is right out of the box, it's nearly impossible for a non-subsimmer to sort it out. They'll quickly quit trying
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Old 03-04-10, 03:41 PM   #44
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Quote:
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Sounds to me like a arcade game.

I learned something long ago..never buy a released game. One, you're overpaying for it. Then it's full of bugs that take the pleasure away and most always takes a year until someone makes it playable. I don't care how pretty it is or how good some aspects are, if it's full of silly bugs I'll just sit there at the screen mad as hell.. Third point. By the time they fix it all, it's usually in the bargain bin for $10. Maybe it should be the other way around. Maybe it should sell for $10 released and the top dollar charged when it's fixed.




Things are fine in the Pacific and I'll be staying here for some time.
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I think they should have created a small bowl (version for notebooks players) or sink (ver. for PC/home players) with the water and the one U-boat putted on the waves. It will be a SH6
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Old 03-04-10, 04:17 PM   #45
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This morale thing really remains a mystery to me. I got the idea that you should care for your crew and take them to the next level, no problem at all. But where is the point when the XO denies to order silent running in a critical and life-threatening situation because he's out of morale points??? So realistic. I know there's already a mod to get rid of these constraints, but what I don't quite understand is how UBI could even think of implementing this "feature"?
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