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Old 03-04-10, 01:28 PM   #1
wetwarev7
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Not a very informative review. I can tell you don't like it, but why? Please explain things like what's wrong with the GUI, please.
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Old 03-04-10, 01:30 PM   #2
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Originally Posted by wetwarev7 View Post
Not a very informative review. I can tell you don't like it, but why? Please explain things like what's wrong with the GUI, please.
Have you played the game ?

Lots of little issues like cant change speed setting with the map open, no compass, etc etc
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Old 03-04-10, 01:34 PM   #3
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Originally Posted by wetwarev7 View Post
Not a very informative review. I can tell you don't like it, but why? Please explain things like what's wrong with the GUI, please.
I'm sorry, my bad for not saying: this is not a review. This is a "first impressions post". And a quick expression of how bad SH5 is

I can't really elaborate on the GUI, because it's hardly a GUI at all, just a stack of iPhone icons thrown at the screen. Nothing WW2-like.
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Old 03-04-10, 01:40 PM   #4
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Quote:
Originally Posted by Gabucino View Post
I can't really elaborate on the GUI, because it's hardly a GUI at all, just a stack of iPhone icons thrown at the screen. Nothing WW2-like.
At first reading that sounds like whining, but I reread it and read it a third time, and it's starting to make more and more sense. Bottom line: The interface should automatically put you in mind of what you're supposed to be playing. Microsoft's flight sim as an option of bringing up a modern interface for any aircraft to help you understand what you're doing in today's terms. The problem is it just never quite feels right.

In their case it's an option. In this case I hope it's easily modable.
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Old 03-04-10, 01:47 PM   #5
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At first reading that sounds like whining, but I reread it and read it a third time, and it's starting to make more and more sense.
Actually I think I was whining I'm too demoralized to write a proper review, but I'll probably do tomorrow.
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Old 03-04-10, 01:50 PM   #6
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But I still agree with your last line. The first thing the interface of a WW2 sim should do is put us in mind of the period.
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Old 03-04-10, 02:29 PM   #7
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Been playing the SH series ever since SH1. Have to say, when I first saw the interface, I had no clue what I was looking at. ( Fast foward 3 or 4 hours,) I'm more confused now than I was to start with, and that should be impossible! On a brighter note, my wife says my profanity laced ravings have slowed down. That's because I wore myself out and am now reduced to talking to myself, instead of screaming at the monitor.
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Old 03-04-10, 02:31 PM   #8
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I knew this game would suck day 1
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Old 03-04-10, 02:51 PM   #9
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@Gabucino
Mass effect a great game? I would argue that it is the Fisher Price variant of RPGs

I thought F.E.A.R 2 was great!
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Old 03-06-10, 07:23 PM   #10
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Originally Posted by Sailor Steve View Post
But I still agree with your last line. The first thing the interface of a WW2 sim should do is put us in mind of the period.
Because you know, conversations in the 1940s actually had machined steel borders with rivets in them. Does the video game concept of telling words to another person really have to have a parchment paper border simply because those words were uttered some years ago?

I mean the stuff should look like stuff, like if you click on the captain's log in the bunk and it goes to "2D mode" to show you the book. The book should look like the book from 1940.
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Old 03-06-10, 11:17 PM   #11
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Quote:
Originally Posted by Gabucino View Post

... it's hardly a GUI at all, just a stack of iPhone icons thrown at the screen. Nothing WW2-like.
This could be a big part of the problem. The game is going to be available on IPhone soon, so the devs might have been forced into design decisions that mean it can be ported over easily.
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Old 03-07-10, 03:37 PM   #12
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Good news: after disabling shadows, the framerate increased drastically (30-60 fps).

Reimplementing SH3 controls and downloading a lot of mods also helped a lot.

Looks like SH5 will be playable after all
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Old 03-07-10, 04:11 PM   #13
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It was from the beginning , but yeah, stuff like missing commands for 'toggle battery recharge' and no compass can be frustrating.
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