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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Yes, its abit questionable as to why the game has so many files in it's folder that aren't even used. Wonder how much smaller the install size would have been, as there is quite ALOT of unused stuff.
Makes you wonder how many other games with sequels do that too. Maybe they figure modders would want to use that stuff. I dunno. |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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Is this an explaination for the kind of thing that would make framerates less than they could be? It's indicative of a rushed job at best, or sloppy programming at worst right?
I ran a comparison of the museum from SH4 with a large BB to one from SH5 (with 3D clouds, High-quality textures and Shadows all turned off) and there's a difference of atleast 15-29 FPS between the two. I just don't think this is necessary. With all the fancy SFX turned off, the graphics engine for Sh5 is virtually identical to SH4, so what gives?! ![]()
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#3 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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#4 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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What about the comparison between the two Museums I did?
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#5 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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I wouldn't call the leftover files garbage. More like 'a golden oppurtunity to reverse the catastrophic GUI back to SH3/SH4 standards'. Seriously, those lovely dials and knobs are sitting there, waiting to be retrofitted.
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#6 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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![]() Come to think of it, maybe the Devs left that stuff there on purpose?
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***THE GENERAL*** |
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#7 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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The hard thing is enabling the TDC, Gyro dials, I got them to show up in the Attack Periscope but still can't get them to function. A couple of python scripts and menu files are involved and there is sure more than one way to do this.. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice to see someones working on this!!! i will have a closer look onto the Compartments Screen...as i want it to be more "atmospheric". Like i did it for sh3...this might be gonna hard work...but we will see!
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#9 | |
Black Magic
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