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Old 03-04-10, 01:17 PM   #1
gutted
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Yes, its abit questionable as to why the game has so many files in it's folder that aren't even used. Wonder how much smaller the install size would have been, as there is quite ALOT of unused stuff.

Makes you wonder how many other games with sequels do that too.

Maybe they figure modders would want to use that stuff. I dunno.
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Old 03-04-10, 01:25 PM   #2
The General
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Default Please explain somebody!

Is this an explaination for the kind of thing that would make framerates less than they could be? It's indicative of a rushed job at best, or sloppy programming at worst right?

I ran a comparison of the museum from SH4 with a large BB to one from SH5 (with 3D clouds, High-quality textures and Shadows all turned off) and there's a difference of atleast 15-29 FPS between the two. I just don't think this is necessary. With all the fancy SFX turned off, the graphics engine for Sh5 is virtually identical to SH4, so what gives?!
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Old 03-04-10, 01:35 PM   #3
gutted
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Quote:
Is this an explaination for the kind of thing that would make framerates less than they could be?
no, just because they are sitting on your hard drive doesn't mean the game actually loads it.
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Old 03-04-10, 01:40 PM   #4
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Originally Posted by gutted View Post
no, just because they are sitting on your hard drive doesn't mean the game actually loads it.
I think you mis-understood me. I am saying that if the Devs performed this kind of way with basic house-keeping duties, then maybe they didn't optimize/streamline the game very well either? It's all about efficiency, or lack thereof, right?

What about the comparison between the two Museums I did?
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Old 03-04-10, 01:46 PM   #5
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I wouldn't call the leftover files garbage. More like 'a golden oppurtunity to reverse the catastrophic GUI back to SH3/SH4 standards'. Seriously, those lovely dials and knobs are sitting there, waiting to be retrofitted.
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Old 03-04-10, 01:48 PM   #6
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Default You know what, he's right!

Quote:
Originally Posted by Galanti View Post
I wouldn't call the leftover files garbage. More like 'a golden oppurtunity to reverse the catastrophic GUI back to SH3/SH4 standards'. Seriously, those lovely dials and knobs are sitting there, waiting to be retrofitted.
This is Genius, I salute you

Come to think of it, maybe the Devs left that stuff there on purpose?
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Old 03-04-10, 02:31 PM   #7
piri_reis
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Quote:
Originally Posted by Galanti View Post
I wouldn't call the leftover files garbage. More like 'a golden oppurtunity to reverse the catastrophic GUI back to SH3/SH4 standards'. Seriously, those lovely dials and knobs are sitting there, waiting to be retrofitted.
Exactly! The first Compass Mod uses the pagelayout menu and modifies the default script to prevent it moving off of the screen. In fact its very easy to enable the speed/compass/depth dials from SH4. They work perfectly but right now look out of place, obviously..

The hard thing is enabling the TDC, Gyro dials, I got them to show up in the Attack Periscope but still can't get them to function. A couple of python scripts and menu files are involved and there is sure more than one way to do this..
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Old 03-04-10, 03:33 PM   #8
urfisch
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nice to see someones working on this!!! i will have a closer look onto the Compartments Screen...as i want it to be more "atmospheric". Like i did it for sh3...this might be gonna hard work...but we will see!
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Old 03-04-10, 03:40 PM   #9
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Quote:
Originally Posted by piri_reis View Post
Exactly! The first Compass Mod uses the pagelayout menu and modifies the default script to prevent it moving off of the screen. In fact its very easy to enable the speed/compass/depth dials from SH4. They work perfectly but right now look out of place, obviously..

The hard thing is enabling the TDC, Gyro dials, I got them to show up in the Attack Periscope but still can't get them to function. A couple of python scripts and menu files are involved and there is sure more than one way to do this..
would you like some assistance? If you already have the dials placed maybe I can spot something that can help you make this work? The game depends on certain IDs - they are hard coded. ID x is tied to function y. So if you have the wrong IDs for the dials then yes, they won't work.
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