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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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These guys have been on fire for 9 hours. Two GIANT holes below the water line. Dead in the water. Yet somehow it won't sink. And look, dudes are just walking into the fire like it's not even there...
Can fire kill a ship? I've lit up three merchants like this, entire decks on fire and they never ever sink. It's a bit demoralizing. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
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from my observations 'Cough' fire does nothing to the healthbars, i have them on for some reason, you just have to shoot until the health depletes and it goes boom.
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
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So there's no damage over time from fires spreading or flooding from gaping holes below the water line?
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#4 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
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Yeah it is frustrating. You either sink it or it isn't going to sink.
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#5 |
Chief
![]() Join Date: Jan 2008
Posts: 320
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Yeah bad design. We need natural sinking mechanics.
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#6 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
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Wans't this (fire not causing damage) the case with (stock) SHIII as well?
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#7 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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It's an arcade game, guys. No need for sinking mechanics with an arcade game. That's why the devs included "health bars" so you'd know you have to keep plugging away until all the hitpoints are gone.
It's total arcade. Else, why include health bars at all?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#8 | |
Eternal Patrol
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In real life there were ships that burned for days, and then the fire went out by itself. But those were rare cases, and I can tell you from first-hand experience that a fire on board is a sailor's worst nightmare. Fire can indeed eat through the toughest steel, and many ships during the war were abandoned because once the fire is out of control it's almost a foregone conclusion that the ship will sink. Of course the problem of having nowhere to go that isn't burning also plays a part. ![]()
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#9 |
Lucky Jack
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Same goes for merchants keeping up with the convoy... AGAIN.
Last night, I hit a convoy and 3 merchants were burning with two having 2 holes and one bigger 3 holes on it's hull, yet they still kept with the convoy (the largest had it's foredeck almost submerged ![]() |
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#10 | |
Silent Hunter
![]() Join Date: Aug 2006
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It's really discouraging having like 12 torpedoes and only getting 2 kills per patrol, when those I had to use the deck gun to finish off. |
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#11 |
Lucky Jack
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As Sailor Steve points out...secondary damage by fire has never existed in SH3/4 and now 5. Bummer.....
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