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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Instead they go straigt, don't change course and don't change speed. If thats an early Green war crew... Then this war is not going to last too long. ![]() |
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#17 | |
Watch
![]() Join Date: Feb 2010
Posts: 21
Downloads: 7
Uploads: 0
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Anyway, regarding the game in my experience: It's a blast. The only things that have lessened my enthusiasm for the fifth installment is the morale bug and the utterly wonky Auto-TDC/Manual-TDC that seems to forget that I've turned off map contacts etc, but these two problems are bound to be fixed. Oh, and the campaign missions are weird too but not a showstopper. I mean, sink 100.000 tonnes of ships before march 1940? Really? That's a lot... I'd be just as happy to get home safely after a patrol and not worry about set dates where I HAVE to complete things. |
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#18 |
Swabbie
![]() Join Date: Feb 2008
Posts: 13
Downloads: 0
Uploads: 0
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I put about 5 hours into it and consider the game unplayable. Have already uninstalled it and will give it another shot in 6 months when patches/mods show up.
Just too many bugs (the morale bug being the worst), the clunkiest of interfaces, lack of control like you had in previous SH's, etc. Unlike some of these other posters who are playing their way through all of that in an effort to get some enjoyment out of the game, I won't. No one wanted this to be a great game more than me. But frankly, it's a dog right now. I can't recommend it to anyone until many things get fixed. |
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#19 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#20 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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Sink 100k tons with a deadline? To become what? Grossadmiral?
Why not sink the whole Royal Navy? I would like so see that beeing told to the old veterans, I cant say for sure but having look at the records of kaleuns - I would say that the average tonnage was perhaps 5000 tons. 34 german uboat captains managed to sink >100k in their entire career. Thats a mere 2% out of the total 1401 captains posted on uboat.net. Sorry for my critizism but I hold a high regard for accuracy and authenticity, thats mostly why I love simulators. Last edited by Noren; 03-05-10 at 05:25 AM. |
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#21 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#22 |
Swabbie
![]() Join Date: Jul 2008
Location: Cremona , ITALY
Posts: 11
Downloads: 25
Uploads: 0
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I like it
in my humble opinion, many critics are just trolling in one way or another. The game is exactly what it had to be. It's not entirely a simulator and that is bad, but I adapt and I'll play it anyway. I don't care. It's not because I have spent money on it, it's because I like having the opportunity to have a relation with my crew, solve problems etc. It can get better, the programmers didn't do a good job on many things, but it's not a game to throw away. Just wait for patches and for MODS to improve the game. |
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#23 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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My mini review is that this game is cool in many ways, and annoying sin some areas. The few mods released already improves it a lot.
Btw, better post this as I was moaning a lot before release: ![]() Graphically its stunning. If you leave the port of Narvik in one of the single missions with max graphic settings you will be blown away. I actually like walking around the sub as well, and without the halos, text bubbles and crosshair its actually quite immersive and very good looking, same goes for climbing up and down. What puzzles me is that it seems more aimed at the casual gamer while at the same time there is no auto tdc like before, actual sinking is way harder than it was. The controls are very confusing at first, and I am still not sure what I am doing half the time, but it IS fun. I think the explosions need work, some times they look good, and other they look like cheap fireworks. Sounds also need more punch. Music is way better than earlier, and I find the tdc clunky and weird to use. I also have some graphical issues, the bow spray seems to be running at 10 fps when the rest is at 100fps. Also I get mad flickering on ships, not the uboat. In addition I can see health bars in the binoculars! Noooo, health bars are the plague. All in all I am less disappointed then I was after reading some of the initial rants, and with the DRM already defeated (to an unknown degree) I have hope Ubi will remove it at some point. Me thinks this will be good after some patches and sprinkled with mods.
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#24 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
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Personally I'm already tired of reading posts that say things like "I hope the modders will fix ____." Modding should be an extension of the game, not fixing the damn thing cause it released broken. It shouldn't take guys like the GWX Crew or OLC to fix something as dumb as pushing a key causes a CTD. Look at at games like Half-Life 2 - fantastic, polished, beautiful game that modders have taken to a whole new level. We should't have to be dealing with stuff like a f-d up morale system, or the inability to quickly and easily set course and speed. And we certainly shouldn't be waiting for the community to fix it. I guess I'm just frustrated with the lack of effort put forth by dev's in that last few years... Cheers to all the guys who've already begun fixing Ubi's mistakes. Someone should figure out how you folks can bill Ubisoft for your time
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