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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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SH3 + GWX + SH3Commander will serve you a lot better than just the stock-game.
regarding your Q: your contact-reports are not within visual-range, so you have to plot an intercept-course and depending on speed and accurate estimations you will find the ships sooner or later .....
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Life, Liberty and Property! |
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#2 |
Captain
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Do not always trust the soundman.
When you get a contact from him and you are following the bearing and suddenly he "no sound contact" you, hit the "h" key and follow the sound yourself in the sound room, tap the large control in the sound room and it will increase the volume, the contact will show up on the map. As the other fellows said, when you are comfortable with the game, download GWX 3.0-your experience with the game will greatly intensify. Good hunting! ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Wilhelm,
Welcome to the forum. When you lose contact is it in good visibility or poor,such as in heavy fog and rain?.A good way to re-aqquire the target would be to quickly make a sound check,by that I mean dive to about 30m or so facing roughly the direction the ship was lost and cut the engines.Have the sonar man make a sweep for a minute or two,and if nothing have a check yourself.If you hear him pulling away,quickly set engines on flank and give 2 blasts on the air for an emergency surface.Then head in the relative direction the sound bearing was took for no more than 15mins,and do another sound check,then repeat.If this is not a bug and he is not faster than you then you should pick him up in no more than 1 hour,usually in about 30 mins,depending on visibility of course ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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