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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Location: Argentina
Posts: 11
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Hello,
My experience in WW2 subsims is Aces of the deep. Now I am playing SH3 (amazing game) and have this problem: I start a career and follow the mission to achieve the objectives, but when I make a contact in the navigation room and try to follow it, always loose the contact. Whenever I find a contact, I loose it and can't even see it in the periscope! Impossible to fire a torpedo, of course. Thank you |
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#2 |
Mate
![]() Join Date: Jun 2005
Location: Nederland
Posts: 60
Downloads: 81
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Wilhelm :
Sorry I can't be of much help, just wondered if you are running a stock game or if you are using one of the so call super mods like GWX3. I have been using GWX3's 16 km atmosphere as opposed to the games 8 or so km atmosphere and find target recognition and observation much easier, but still realistic. I think there are also Binocular Mods out there that increase the magnification. You might want to give one of them a try. Hope that helps a little. Fido ![]() U-52
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#3 |
Swabbie
![]() Join Date: Mar 2010
Location: Argentina
Posts: 11
Downloads: 0
Uploads: 0
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Thank you for the answer; I am playing the game just as come when you purchase it, the basic one.
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#4 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
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SH3 + GWX + SH3Commander will serve you a lot better than just the stock-game.
regarding your Q: your contact-reports are not within visual-range, so you have to plot an intercept-course and depending on speed and accurate estimations you will find the ships sooner or later .....
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Life, Liberty and Property! |
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#5 |
Captain
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Do not always trust the soundman.
When you get a contact from him and you are following the bearing and suddenly he "no sound contact" you, hit the "h" key and follow the sound yourself in the sound room, tap the large control in the sound room and it will increase the volume, the contact will show up on the map. As the other fellows said, when you are comfortable with the game, download GWX 3.0-your experience with the game will greatly intensify. Good hunting! ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#6 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
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Wilhelm,
Welcome to the forum. When you lose contact is it in good visibility or poor,such as in heavy fog and rain?.A good way to re-aqquire the target would be to quickly make a sound check,by that I mean dive to about 30m or so facing roughly the direction the ship was lost and cut the engines.Have the sonar man make a sweep for a minute or two,and if nothing have a check yourself.If you hear him pulling away,quickly set engines on flank and give 2 blasts on the air for an emergency surface.Then head in the relative direction the sound bearing was took for no more than 15mins,and do another sound check,then repeat.If this is not a bug and he is not faster than you then you should pick him up in no more than 1 hour,usually in about 30 mins,depending on visibility of course ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#7 |
Swabbie
![]() Join Date: Mar 2010
Location: Argentina
Posts: 11
Downloads: 0
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Thank you all of you for the answers.
I wonder if any of you could describe briefly the steps to follow when a contact appears on the map display. ![]() |
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#8 |
Rear Admiral
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Wilhelm,
IIRC when you are playing stock, contacts will sometimes show up on the navigation map before you are actually within visual range of them. Which means that trying to locate them with the periscope or with binocs on the surface will not help. (Even if they are within the max visual range, and visibility is limited due to time of day/weather/etc. you might still have the same problem.) So what you have to do is "follow" the contact on the map to get an idea of its general course, and then plot a course for your sub that will bring you close enough to it to see it and/or attack it if you decide to do so. If you can figure out the general course of the contact you can get closer to it faster by running on the surface, however until it's within your visual range you can keep track of it with the the hydrophone (which will pick up contacts via sound that you may not be close enough to see). You can do this by either staying submerged and paying attention to the bearing of the contact continually, IF you are pretty sure it's moving slow enough that you can intercept it or catch up to it running at your max submerged speed. Or you can run on the surface and then submerge every so often to 30 m or so and do a hydrophone check to see where it is and then surface again, adjust your course if need be, and take off towards the contact again. I hope that helps, I'm sure other more experienced players will have more and better suggestions! ![]() |
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#9 |
Eternal Patrol
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Nothing from me except WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Chief of the Boat
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Welcome aboard Wilhelm
![]() Looks like your getting plenty of 'sound' advice but don't forget there is a blind spot on early hydrophones of almost 10% either side of the centre axis of your boat so you can expect to wait a few minutes for the contact to move beyond these parameters. |
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#11 |
Rear Admiral
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Good point, I sometimes forget about that and sit there scratching my head wondering "now where did they go?" until it pops up again on the sonar.
Sometimes if I'm really not sure I'm on the right track at all, and I'm still pretty far out from the expected intercept point, I'll adjust course a bit just to try and get the ship out of the blind spot momentarily and then readjust when I get the updated bearing. |
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