SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-03-10, 02:39 PM   #11
Galanti
Captain
 
Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
Default

I can defend the bold step of introducing RPG-elements into the game, as long as they are more or less reasonable.

I can defend defending limiting the stock game to just Type 7 and 43 on the grounds that it is almost worth it for interiors. Even though I know it's more likely a business decision to squeeze some more rupees out of us.

But I can't defend the DRM scheme, even though I will likely have no issues with it, because there are clearly others who will have problems.

Nor can I defend ditching the old analogue, period-fitting UI for a slick, futuristic one. This one design decision above all others disgusts me to no end. It might almost be defensible if it actually made the game easier to use, but it's not. There's no compass. The fuel, battery and CO2 indicators are buried on tab 2 of the subsystems.
Galanti is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.