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Old 03-03-10, 05:19 AM   #1
karamazovnew
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@ Lionman: SH3 definitely wouldn't work with a triple display . I can't wait to get my hands on a Head Tracker but I'll wait 2-3 more years to get enough side money to make myself a good DirectX 12 rig with a metal cockpit and the best joysticks on the market. You might want to keep an eye on the progress of the HMD's.(Head Mounted Display). There are a few nice ones out there at very low prices but their resolution is very low (<800x600). This year the prices will drop to around 250$ for an HMD with 800x600 resolution and a 35 degree screen. I reckon that in 2 years max we will have an HD version with 60 degrees HMD. That is the limit of what your eye can focus on such devices. Note that all will have 3D and head tracking included. But they still will not allow you to rotate your eyes inside the device, you still need to look "forward". The real breakthrough will be in (i hope) 4-5 years when the current 20-30.000 $ professional HMD's will become cheap and widespread. I can't wait for it . Just imagine playing the next IL-2 with that Full 160 degrees vision OMG111

@Seadler: Can you makeobjects appear outside the 1024/768 box? Also, can you load in a wide image to fill the screen?
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Old 03-03-10, 06:15 AM   #2
Seeadler
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Quote:
Originally Posted by karamazovnew View Post
Can you makeobjects appear outside the 1024/768 box?
No, but if the viewport is set to 1024/768, i can set it to other res. The viewport is the area on the screen where objects are rendered.

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Also, can you load in a wide image to fill the screen?
Not by myself in a meaningful integration into the game mechanics, but I can see if the engine prepares a loaded texture to be rendered over the scene as a gui element. At this moment I can scale the loaded texture.

That is happend in my posted screen. The 3D scene was set to 1680/1050 but the loaded image for the dials bar was set to 1024 width and positioned on the left edge.

My intentions are to implement a mechanism as you described it here:
http://www.subsim.com/radioroom/show...28&postcount=7
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Old 03-03-10, 07:48 AM   #3
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Amazing Seeadler, would boost a lot of new life into SH3, since many have given it up because of the fixed screen res
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Old 03-03-10, 07:59 AM   #4
karamazovnew
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That technique only worked for SH4. SH3 elements don't have a zone line. Try to move an interface object like the Notepad a few hundred pixels to the left (just increase the X offset of the main group). And see if it's cut off. I doubt it. I think it will show in full.

As for the image, just rescale one background in photoshop, for example the background image of the periscope. Make it as big as your screen can handle. I think that the game actually draws elements regardless of the viewport size.
Or just upload the dll file as it is. We'd work faster together

EDIT: Oh BTW, does the mouse work outside the 1024 box? We have to be able to click there. )

Last edited by karamazovnew; 03-03-10 at 08:10 AM.
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Old 03-03-10, 09:17 AM   #5
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I'm very glad to see that this is underway. Can't wait!
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Old 03-03-10, 10:41 AM   #6
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Quote:
The 3D scene was set to 1680/1050 but the loaded image for the dials bar was set to 1024 width and positioned on the left edge.

My intentions are to implement a mechanism as you described it here:
Hummm if you manage to produce something that rescales the images to whatever size the screen res is using horizontally, then I guess it would be easier to make a wide-res screen interface by repositioning everything closer together in the vertical, so that it still fits inside the visible area (Because the wide res will make the screen proportionally not so tall). You could do it in the vertical, and it would be better because that way no modification at all of the menu.ini would be needed, but then the tools bar and rest of items would not be centered. Or would it be possible to put them in the screen centre besides scaling them? Something like "scale Y to current vertical res, then scale X in 4:3 to resulting new Y, then (current screen width minus resulting rescaled width) / 2 is the number of pixels you need to move right, before starting rendering from bottom left corner"

Certainly a major breakthrough
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Old 03-07-10, 08:58 PM   #7
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Very good work Seeadler! Sh3 deserves a very good well resolved WS mod.
Please don´t give up, we can help you making tests and so on.
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