![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
BUG report:
Im on my second new career at this point because into a career, the hatches suddenly will not open anymore. Im beginning to suspect this is an issue with SH3gen. When I run sh3gen, im thinking something new gets written to the save game data that causes a problem. Can anybody confirm this? This is frustrating ![]() Is there anyway of having a version that does NOT have animated hatches? Just simply open hatches? This feature seems to add unneeded complexities. thanks alot!! Brett Update_ I was able to delete the hatches from the model and this works, but it would be nice to simply have them in open position. Could someone tell me the rotational settings for the hatches? Last edited by brett25; 03-02-10 at 04:12 PM. |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
|
![]()
An update from me. I just tryed to load my next new patrol with the Interiors mod enabled and it CTD'd before the 'Not so long ago...' message. I had previously loaded a save and a new patrol with the OH 3.09 mod with no issues on top of my existing mods, of which there were many, some quite demanding. I'm using XP 32bit without any boot.ini switches or .exe patches.
One thing that I've noticed is that any previous crashes I've had have been related to kernel.dll, but in the case of the interiors mod it's always ntdll.dll. I don't know if this is any help or whether it is the mod alone that causes it or a combination of all of them, but it seems strange that I get a different error for interiors. I hope there is a way to fix it but otherwise I'll have to wait until I upgrade my RAM and get W7. ![]()
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
![]() |
![]() |
![]() |
#3 | |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
|
![]() Quote:
However, usually the Obs scope will not work unless submerged first, not surfaced, but you can hit the O key and raise it, then once under and select periscope depth it will work from then on regardless. The hatch command Shift/ctrl +H works when the weapons officer is at his station. I open mine and keep them open. After saved gamed you have to re-open them again. Once surfaced, select the WO and give him the order to seek contacts, this will make the planesman disappear. Once you dive they will automatically reappear. The engine animations will work if you hit one of the speed keys i.e. 1,2,3,4,5...it'll get noisy too. Gramophone animations will not work without the radio operator at his station. Sound: I went into the sound sh3.sdl file with Silent 3D Editor and the bottom entry is the new diesel sound files. I turned the volume down to 90%. The hydrophone volume control has been omitted in this mod, probably from the "click" option that was integrated in the mod. I also went into the sh3.sdl file and turned up the Hydrophone ambience to 100%, it was set at 91%. As it was said before," Read the "effin" manual"...which sorry to say I didn't read completely. I did all of the editing (I use Magui/OLC) in the *.cfg and camera.dat files. Everything works great now. The mod author made a few "slights" perhaps. Almost all fixable. This is perhaps one of the biggest mods I have seen since GWX. I think one of the hurdles with this new mod is that there are so many other older mods to contend with. It will be awhile before all the ducks get into a row. The author of this mod did a fantastic job for which I am grateful. Almost re-invented the sim itself. Anyway....read the manual, make the necessary edits and look at all the other posts. Some of the other modders have already made their updates for this FM mod. Good luck!! |
|
![]() |
![]() |
![]() |
#4 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]() Quote:
![]() (comet I owe you a beer) Last edited by brett25; 03-02-10 at 05:14 PM. |
|
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Edited:
------------------------------- EditBin For SH3 WinXP 32-bit... (need edited Boot.ini): http://msdn.microsoft.com/en-us/libr...hf(VS.80).aspx EDITBIN [options] [files]... EDITBIN.EXE /LARGEADDRESSAWARE SH3.EXE D/L link: http://www.mediafire.com/file/ggjmvtotoe1/EditBin.7z It's full complect! editbin_SH3.bat, editbin.exe, link.exe and mspdb80.dll ![]() Unpack, copy to EditBin folder sh3.exe file and run editbin_SH3.bat... Attention! editbin.exe does not create "backup" file...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-03-10 at 05:06 AM. |
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Sorry Anvart , can you explain what is this for, What it will improve over The SHIII running on XP??? ![]() |
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() |
![]()
I'm guessing but I think it's a batch file for patching the sh3.exe which require the boot.ini to be edited independantly. He warned it won't make a backup of the sh3.exe so this should be done first. If this is XP-Specific I shall be giving it a try.
FWIW, I did the /3GB patch/boot.ini thing last night on my Windoze XP-Pro 4 GB PC as well as combining the .sdls from the FM Interior, Lifeboats and Debris and Animated Sub Pens mods and, so far, it has solved my CTDs. I even added a few new mods to my enormous list of enabled mods, so far so good. ![]() I don't know if this has any effect on other programs yet, I will have to see. Best Regards Aces |
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
This is brilliant man, with SH5 on its way i can wait. Downloading your mod now!
![]() |
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
Did you read this stuff: http://msdn.microsoft.com/en-us/libr...hf(VS.80).aspx http://msdn.microsoft.com/en-us/libr...74(VS.80).aspx http://msdn.microsoft.com/en-us/libr...fc(VS.80).aspx http://msdn.microsoft.com/en-us/library/203797te(VS.80).aspx It's native MicroSoft program (is in Visual Studio 2008, MSDN)... Citate: " /LARGEADDRESSAWARE - This option edits the image to indicate that the application can handle addresses larger than 2 gigabytes." ... In other words - the same as 4gb_patch ... but with more options...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-03-10 at 06:08 AM. |
|
![]() |
![]() |
![]() |
|
|