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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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They Definitely need to fix the glow on your crew.Also need to fix clippings and your crew pointing at nothing.Also all your watch offer does is look through the UZO all the time.Hes like glued to it
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#2 | |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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There is also a mod for that already out there ![]() Let the devs fix the bugs, we will do the rest ![]() Greetings from germany JotDora |
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#3 |
Eternal Patrol
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It's already been fixed. Try reading the Mods forum.
http://www.subsim.com/radioroom/showthread.php?t=162677
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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Well unless I am totally blind, I see no way to "Set Heading to XXX". No little compass to click on like in the past.. nothing. I can set a waypoint in the direction I want to go, or manually use rudder and center it when I am heading where I want to go, but only roughly where I want to go, because as I said I have no compass. I can see my speed and my depth.. why do I have no handy Heading gauge on my shiny modern HUD? I believe heading is somewhat important to navigation.
If I am stupid and missing something obvious in game (always a possibility) please let me know lol. If not I hope someone, Ubi or modders, can add these basics to the game. |
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#5 |
Navy Seal
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For devs' attention, reposting from other thread:
Morale still resets on game reload for an in-port save. I also noticed that reloading in-port saves causes the characters in the bunker to "lose" their names - the flottilla commander and technical officer are introduced as "JOB RANK name". EDIT: this affects all saves, not just in port. I hope this is fixed soon!
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There are only forty people in the world and five of them are hamburgers. -Don Van Vliet (aka Captain Beefheart) Last edited by CCIP; 03-02-10 at 08:25 PM. |
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#6 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Seriously, haven't played much, but how does one get on the UZO anyway? Or am I missing something basic? |
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#7 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 3
Uploads: 0
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Oilskins for the crew when the weather is bad.
EDIT Also a proper PBY5 Catalina in stead of this abomination. What is that, a fantasy patrol plane?
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I've tried real-life but the graphics weren't very good. Last edited by Shakermaker; 03-02-10 at 08:36 PM. |
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#8 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 46
Uploads: 0
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wrong area
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#9 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I want CrewMen that actually respond visually and animaion wise to a "Battlestations" call....
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#10 | |
Navy Seal
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#11 |
Watch
![]() Join Date: Apr 2007
Location: NY, NY
Posts: 29
Downloads: 56
Uploads: 0
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Would love to have the option of being able to install BOTH language packs, and then choosing between them as part of the in-game options...rather than having to choose between English and German during installation.
I don't have a problem with installing it twice (once for English, once for German, so I can get both experiences), I'd just rater like to have the option of switching in game, that's all.
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Cptn. Enth USS Drum Squadron 98 "Blackwater Pirannahs" Pearl Harbor, HI |
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#12 |
Navy Seal
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Signs point to a performance problem with shadows killing framerates inside the boat on nvidia cards (but not ATI). Devs, to the rescue please!
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#13 |
Sailor man
![]() Join Date: Mar 2007
Posts: 44
Downloads: 5
Uploads: 0
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Stuff I think needs fixing urgently:
- The morale bug on reloading a saved game (a game breaker!). - Conversations starting over from the beginning, no matter how many times you've talked to a crewman. It's like reading an entire novel (that you've already read) after a few patrols. - Put the "depth under the keel" and "return to course" commands back in. - Add automatic TDC, when selected in the options. Currently we have some half-assed version where you have to lead your targets manually even when using auto-TDC, and that's just not cool. - Add the deck gunner on deck (I forget his name) and give us the option to order him to aim for different parts, cease fire, fire at will etc. In short, give us some gunnery options. And don't forget these commands for the flak gun too. |
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#14 |
Mate
![]() Join Date: Apr 2005
Posts: 55
Downloads: 47
Uploads: 0
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Would really like to see ( after a couple of months when the most important patches/mods have been incorporated ) a comprehensive MANUAL made to adequately describe the current ( improved ) state of the sim. Important elements like auto and manual targeting, maps ( German grids, historical convoy routes etc. ) that both new and experienced players could refer. It could be a text file, ( although pics would be nice ) PDF or whatever flavor is best for most. Most all subsequent mods or patches one choose to apply usually have attached text files which would simply be addendums. I just don't fathom how Ubi expected to entice fresh blood with the sorry excuse they supplied. Word of mouth soon spreads and I can see the casual/FPS/RPG crowd staying well away from this edition. Lord, it's taking HARDCORE simmers O/T to figure out!!!!!
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#15 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Same here w/ 9800GTX 512MB Card. Had to turn off shadows to get it running somewhat fluent.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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